diff --git a/scripts/GameData.gd b/scripts/GameData.gd index f98879a..c24ff8b 100644 --- a/scripts/GameData.gd +++ b/scripts/GameData.gd @@ -1,6 +1,6 @@ extends Node -var player_data = null +var player_data = [] var sectors: Array = [] func new_game(): @@ -15,7 +15,7 @@ func new_game(): sectors[0].owner = player_data[0] # ustaw właściciela sektora, jeśli potrzebne print_game_state() -func print_game_state(): +func print_game_state(): #fucnkja do testów for s in sectors: print("Sektor:", s.name, "ID:", s.id, "Pozycja:", s.position, "Planety:", s.planets.size()) for p in s.planets: @@ -39,7 +39,8 @@ func print_game_state(): print(" -", planet.name) else: print(" Brak planet") - + print(player_data[0].credits) func _ready(): new_game() + diff --git a/scripts/PlayerData.gd b/scripts/PlayerData.gd index b8d30cd..31ebdb9 100644 --- a/scripts/PlayerData.gd +++ b/scripts/PlayerData.gd @@ -16,7 +16,7 @@ static func generate_players(player_count: int = 1) -> Array: for i in range(player_count): var player = PlayerData.new() if i==0: - player.name = "Gracz Tirith" + player.name = "Tirith" player.credits = 1000 player.is_ai = false players_list.append(player)