Parallax background

Zmiany w skalowaniu gwiazd przy zoom
This commit is contained in:
Tirith 2025-10-31 17:04:55 +01:00
parent 7569b9d172
commit 14d03465a9
14 changed files with 187 additions and 22 deletions

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@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://drajnancvfqk3"
path="res://.godot/imported/galaxy_background1.jpg-a577e06b36b9b802cd5d7b05631d9d53.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/background/galaxy_background1.jpg"
dest_files=["res://.godot/imported/galaxy_background1.jpg-a577e06b36b9b802cd5d7b05631d9d53.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -12,19 +12,13 @@ script = ExtResource("1_jxn3g")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = -1
[node name="Background" type="Sprite2D" parent="CanvasLayer"]
z_index = -10
position = Vector2(580.00006, 340.00003)
scale = Vector2(0.30208334, 0.3148148)
texture = ExtResource("1_n7ltq")
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_mlxib")
autoplay = true
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(904, 512)
zoom = Vector2(0.64, 0.64)
zoom = Vector2(0.81, 0.81)
script = ExtResource("4_5xxpo")
[node name="CanvasLayer2" type="CanvasLayer" parent="."]
@ -37,3 +31,16 @@ z_as_relative = false
offset_left = 896.0
offset_top = 8.0
offset_bottom = -616.0
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
scroll_ignore_camera_zoom = true
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2(0.1, 0.1)
motion_mirroring = Vector2(1686.955, 1000)
[node name="Background" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
z_index = -10
position = Vector2(844, 500)
scale = Vector2(0.43958333, 0.46296293)
texture = ExtResource("1_n7ltq")

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@ -1,18 +1,44 @@
[gd_scene load_steps=3 format=3 uid="uid://cynwjsqox5eqx"]
[gd_scene load_steps=5 format=3 uid="uid://cynwjsqox5eqx"]
[ext_resource type="Script" uid="uid://bdmoi05k2qhjs" path="res://scripts/planet.gd" id="1_cktii"]
[ext_resource type="Texture2D" uid="uid://bmu7jwnvu7ob2" path="res://assets/planets/p5.png" id="2_h8ms6"]
[ext_resource type="FontFile" uid="uid://chk8jrn2ighpx" path="res://assets/fonts/main_font.ttf" id="3_ggt7d"]
[sub_resource type="CircleShape2D" id="CircleShape2D_h8ms6"]
radius = 8.0
[node name="Planet" type="Node2D"]
script = ExtResource("1_cktii")
[node name="Area2D" type="Area2D" parent="."]
position = Vector2(16, -40)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(-16, 40)
shape = SubResource("CircleShape2D_h8ms6")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.053333335, 0.053333335)
texture = ExtResource("2_h8ms6")
[node name="Label" type="Label" parent="."]
offset_left = -16.0
offset_top = 8.0
offset_right = 8.0
offset_bottom = 21.0
offset_left = 8.0
offset_top = -8.0
offset_right = 32.0
offset_bottom = 8.0
theme_override_fonts/font = ExtResource("3_ggt7d")
theme_override_font_sizes/font_size = 8
horizontal_alignment = 1
vertical_alignment = 1
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Info" type="Label" parent="CanvasLayer"]
visible = false
offset_left = 16.0
offset_top = 32.0
offset_right = 128.0
offset_bottom = 120.0
theme_override_font_sizes/font_size = 8
text = "test"
autowrap_mode = 2

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@ -1,7 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://cvc0brcqh2rhu"]
[gd_scene load_steps=5 format=3 uid="uid://cvc0brcqh2rhu"]
[ext_resource type="Script" uid="uid://c7l387xor12hx" path="res://scripts/star.gd" id="1_mcqwg"]
[ext_resource type="Texture2D" uid="uid://b4iycl7xcvpkp" path="res://assets/stars/s1.png" id="2_j6vao"]
[ext_resource type="Script" uid="uid://bgghdcbxp6o0k" path="res://scripts/star_sprite.gd" id="3_ef0hr"]
[ext_resource type="FontFile" uid="uid://chk8jrn2ighpx" path="res://assets/fonts/main_font.ttf" id="4_8d8bx"]
[node name="Star" type="Node2D"]
script = ExtResource("1_mcqwg")
@ -10,10 +12,14 @@ script = ExtResource("1_mcqwg")
position = Vector2(-2.3841858e-07, 0)
scale = Vector2(0.014858843, 0.014858842)
texture = ExtResource("2_j6vao")
script = ExtResource("3_ef0hr")
[node name="Label" type="Label" parent="."]
offset_left = -16.0
offset_top = 16.0
offset_right = 16.0
offset_bottom = 30.0
offset_left = -40.0
offset_top = 8.0
offset_right = 40.0
offset_bottom = 22.0
theme_override_fonts/font = ExtResource("4_8d8bx")
theme_override_font_sizes/font_size = 10
horizontal_alignment = 1
vertical_alignment = 1

View File

@ -27,3 +27,4 @@ func _process(delta):
# ograniczenie minimalnego i maksymalnego zoomu
zoom.x = clamp(zoom.x, 0.1, 3)
zoom.y = clamp(zoom.y, 0.1, 3)

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@ -1,4 +1,8 @@
extends Node
const RESOURCE_TYPES = ["res_iron", "res_uran", "res_titan", "res_alu"]
const sector_names = [
"Aetherion", "Altaris", "Andur System", "Artemis Reach", "Astrion",
"Azura Prime", "Borealis Expanse", "Caldris Belt", "Canthar System", "Celion Verge",

View File

@ -3,14 +3,19 @@ extends Node2D
@onready var StarScene = preload("res://scenes/Star.tscn")
@onready var PlanetScene = preload("res://scenes/Planet.tscn")
@onready var MenuScene = preload("res://scenes/Menu.tscn")
@onready var camera = $Camera2D
const PLANET_HIDE_ZOOM = 0.6 # powyżej tego zoomu planety się chowają
func _ready():
if GameData.game_lunched == false:
_generate_galaxy(Settings.NUMBER_OF_SYSTEMS)
GameData.game_lunched = true
func _process(delta):
var zoom_level = (camera.zoom.x + camera.zoom.y) / 2.0
for planet in get_tree().get_nodes_in_group("planets"):
planet.visible = zoom_level > PLANET_HIDE_ZOOM
func _generate_galaxy(count: int):
for i in range(count):
@ -46,7 +51,7 @@ func _generate_galaxy(count: int):
# Lista wszystkich możliwych surowców
var RESOURCE_TYPES = Settings.RESOURCE_TYPES
var RESOURCE_TYPES = Names.RESOURCE_TYPES
func generate_planet_resources(planet):
planet.resources = {} # resetujemy słownik

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@ -1,6 +1,11 @@
extends Node2D
class_name Planet
@onready var label = $Label
@onready var info_label = $CanvasLayer/Info
@onready var area = $Area2D
var pname: String = ""
var orbit_radius: float = 30.0
var orbit_speed: float = 0.01
@ -11,6 +16,11 @@ var texture: Texture2D
var angle = randf() * TAU
func _ready():
add_to_group("planets")
# Podłącz sygnały
area.mouse_entered.connect(_on_mouse_entered)
area.mouse_exited.connect(_on_mouse_exited)
#str(round(biosfere * 100) / 100.0)
_update_position()
@ -25,3 +35,28 @@ func _process(delta):
func _update_position():
# pozycja lokalna względem gwiazdy
position = Vector2(cos(angle), sin(angle)) * orbit_radius
func _on_mouse_entered():
info_label.visible = true
var text = "🌍 %s\n" % pname
text += "Biosfera: %.2f\n" % biosfere
var has_any_resource = false
for key in resources.keys():
var res = resources[key]
if res.has("exist") and res["exist"]:
if not has_any_resource:
text += "Zasoby:\n"
has_any_resource = true
var display_name = tr(key) # tłumaczenie klucza przez system Godot
text += "%s:%s\n" % [display_name, str(res.get("amount", 0))]
info_label.text = text
func _on_mouse_exited():
info_label.visible = false

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@ -5,7 +5,7 @@ var number_of_players = 1
# Liczba sektorów w galaktyce
var NUMBER_OF_SYSTEMS: int = 144
const RESOURCE_TYPES = ["Iron", "Uran", "Titan", "Water"]
#pozycja systemów
var x = 8000

View File

@ -9,3 +9,4 @@ var texture: Texture2D
func _ready():
#print("Gwiazda %s z %d planetami" % [star_name, planet_count])
label.text = star_name

39
scripts/star_sprite.gd Normal file
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@ -0,0 +1,39 @@
extends Sprite2D
# Określa minimalny ZOOM kamery (największe PRZYBLIŻENIE),
# przy którym gwiazda osiągnie MAKSYMALNY rozmiar ekranowy.
@export var MAX_ZOOM_IN_LIMIT: float = 0.5
# NOWA ZMIENNA: Określa maksymalny ZOOM kamery (największe ODDALENIE),
# przy którym gwiazda osiągnie MINIMALNY rozmiar ekranowy.
# Np. jeśli ustawisz na 5.0, przy zoomie 5.0x gwiazda osiągnie swój
# najmniejszy dopuszczalny rozmiar na ekranie i przestanie się zmniejszać.
@export var MIN_ZOOM_OUT_LIMIT: float = 1.0
var initial_scale: Vector2
func _ready():
initial_scale = scale
func _process(delta):
var camera: Camera2D = get_viewport().get_camera_2d()
if is_instance_valid(camera):
var cam_zoom: Vector2 = camera.zoom
# 1. Obliczamy efektywny zoom kamery, który będziemy używać w obliczeniach.
# Używamy MIN i MAX, aby ograniczyć wartość zoomu:
# - Nie mniejszy niż MAX_ZOOM_IN_LIMIT (ograniczenie "rosnące" gwiazdy).
# - Nie większy niż MIN_ZOOM_OUT_LIMIT (ograniczenie "malejące" gwiazdy).
var effective_zoom_x = clampf(cam_zoom.x, MAX_ZOOM_IN_LIMIT, MIN_ZOOM_OUT_LIMIT)
var effective_zoom_y = clampf(cam_zoom.y, MAX_ZOOM_IN_LIMIT, MIN_ZOOM_OUT_LIMIT)
# 2. Obliczamy ostateczną skalę na podstawie OGRANICZONEGO zoomu.
# Im większa jest wartość effective_zoom, tym MNIEJSZA będzie skala.
# Wartość ta jest teraz zawsze w zakresie [1.0 / MAX_ZOOM_IN_LIMIT, 1.0 / MIN_ZOOM_OUT_LIMIT]
var final_scale_x = initial_scale.x / effective_zoom_x
var final_scale_y = initial_scale.y / effective_zoom_y
scale = Vector2(final_scale_x, final_scale_y)

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@ -0,0 +1 @@
uid://bgghdcbxp6o0k