Dodanie kopani miedzi
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@ -36,11 +36,13 @@ vertical_alignment = 1
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Info" type="Label" parent="CanvasLayer"]
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visible = false
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offset_left = 16.0
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offset_top = 32.0
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offset_right = 128.0
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offset_bottom = 120.0
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theme_override_font_sizes/font_size = 8
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offset_right = 183.0
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offset_bottom = 215.0
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theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
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theme_override_constants/outline_size = 1
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theme_override_fonts/font = ExtResource("3_ggt7d")
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theme_override_font_sizes/font_size = 9
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text = "test"
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autowrap_mode = 2
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@ -2,7 +2,7 @@ extends Node
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const BUILDINGS = {
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"iron_mine": {
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"name": "Kopalnia żelaza",
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"name": "Iron Mine",
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"description": "Pozwala wydobywać żelazo z powierzchni planety.",
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"resource": "iron",
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"cost": {"iron": 100, "carbon": 50},
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@ -11,12 +11,21 @@ const BUILDINGS = {
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"required_tech": null
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},
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"water_purifier": {
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"name": "Oczyszczalnia wody",
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"name": "Water Purifier",
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"description": "Pozwala wydobywać i oczyszczać wodę do użytku kolonii.",
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"resource": "water",
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"cost": {"iron": 80, "carbon": 40},
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"build_time": 8.0,
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"texture": "res://assets/buildings/water_purifier.png",
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"required_tech": null
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},
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"copper_mine": {
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"name": "Kopalnia miedzi",
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"description": "Pozwala wydobywać miedź.",
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"resource": "copper",
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"cost": {"iron": 80, "carbon": 40},
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"build_time": 22.0,
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"texture": "res://assets/buildings/water_purifier.png",
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"required_tech": null
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}
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}
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@ -39,7 +39,7 @@ func _ready():
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# Testowanie funkcji
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add_building("iron_mine")
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add_building("water_purifier")
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add_building("iron_mine") # próba dodania ponownie
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add_building("copper_mine") # próba dodania ponownie
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print("Lista budynków na planecie:", buildings)
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var data = BuildingsList.BUILDINGS["iron_mine"]
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@ -104,7 +104,13 @@ func print_data():
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var display_name = tr(key)
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text += "%s: %.2f +(%s)\n" % [display_name, round(res.get("amount", 0) * 100) / 100.0, check_growth()]
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# --- Budynki ---
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if buildings.size() > 0:
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text += "Budynki na planecie:\n"
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for b in buildings:
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var data = BuildingsList.BUILDINGS[b.id]
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var status = "W budowie" if b.is_building else "Gotowy"
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text += "- %s [%s]\n" % [data.name, status]
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info_label.text = text
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