Zmian menu na canvas
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6788823533
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@ -249,21 +249,13 @@ _data = {
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&"ship3": SubResource("Animation_rsfmq")
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}
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[node name="MainMenu" type="Control"]
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[node name="MainMenu" type="CanvasLayer"]
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process_mode = 3
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top_level = true
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z_index = 100
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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layer = 50
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script = ExtResource("1_vjb58")
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[node name="TextureRect" type="TextureRect" parent="."]
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z_index = 10
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -538,7 +530,6 @@ autoplay = "ship3"
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[node name="VBoxContainer" type="GridContainer" parent="."]
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visible = false
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layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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@ -39,10 +39,10 @@ vertical_alignment = 1
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[node name="Info" type="Label" parent="CanvasLayer"]
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offset_left = 16.0
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offset_top = 32.0
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offset_right = 278.0
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offset_right = 375.0
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offset_bottom = 215.0
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theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
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theme_override_constants/outline_size = 1
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theme_override_fonts/font = ExtResource("3_ggt7d")
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theme_override_font_sizes/font_size = 9
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theme_override_font_sizes/font_size = 17
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autowrap_mode = 2
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@ -81,7 +81,7 @@ func _ready():
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func _load_mod_buildings():
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var mod_path = "res://mods/buildings1.json"
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var mod_path = "res://mods/buildings.json"
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if not FileAccess.file_exists(mod_path):
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print("Brak pliku modów: ", mod_path)
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@ -108,7 +108,7 @@ func show_menu():
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var menu_instance = MenuScene.instantiate()
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#TimeDispaly.visible = false
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add_child(menu_instance)
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menu_instance.z_index = 100 # na wierzchu wszystkiego
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#menu_instance.z_index = 100 # na wierzchu wszystkiego
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get_tree().paused = true # pauzuje grę, jeśli chcesz
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@ -1,4 +1,4 @@
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extends Control
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extends CanvasLayer
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@onready var option_popup = $OptionPopup
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@onready var back_button = $TextureRect/back
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@onready var save_button = $TextureRect/save
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