Zmian menu na canvas

This commit is contained in:
Tomasz Boruc 2025-11-07 00:13:27 +01:00
parent 6788823533
commit f5f98ba77d
5 changed files with 7 additions and 16 deletions

View File

@ -249,21 +249,13 @@ _data = {
&"ship3": SubResource("Animation_rsfmq")
}
[node name="MainMenu" type="Control"]
[node name="MainMenu" type="CanvasLayer"]
process_mode = 3
top_level = true
z_index = 100
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
layer = 50
script = ExtResource("1_vjb58")
[node name="TextureRect" type="TextureRect" parent="."]
z_index = 10
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -538,7 +530,6 @@ autoplay = "ship3"
[node name="VBoxContainer" type="GridContainer" parent="."]
visible = false
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0

View File

@ -39,10 +39,10 @@ vertical_alignment = 1
[node name="Info" type="Label" parent="CanvasLayer"]
offset_left = 16.0
offset_top = 32.0
offset_right = 278.0
offset_right = 375.0
offset_bottom = 215.0
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 1
theme_override_fonts/font = ExtResource("3_ggt7d")
theme_override_font_sizes/font_size = 9
theme_override_font_sizes/font_size = 17
autowrap_mode = 2

View File

@ -81,7 +81,7 @@ func _ready():
func _load_mod_buildings():
var mod_path = "res://mods/buildings1.json"
var mod_path = "res://mods/buildings.json"
if not FileAccess.file_exists(mod_path):
print("Brak pliku modów: ", mod_path)

View File

@ -108,7 +108,7 @@ func show_menu():
var menu_instance = MenuScene.instantiate()
#TimeDispaly.visible = false
add_child(menu_instance)
menu_instance.z_index = 100 # na wierzchu wszystkiego
#menu_instance.z_index = 100 # na wierzchu wszystkiego
get_tree().paused = true # pauzuje grę, jeśli chcesz

View File

@ -1,4 +1,4 @@
extends Control
extends CanvasLayer
@onready var option_popup = $OptionPopup
@onready var back_button = $TextureRect/back
@onready var save_button = $TextureRect/save