extends Resource class_name PlanetData var name = "" var size = 1 var rotation_speed = 1 var biosfere = 1.0 var orbit_radius = 1.0 var resource_rich = 1.0 var owner = null var resources: Array = [] # Funkcja statyczna generująca listę planet static func generate_planets() -> Array: var planets_list: Array = [] var planet_count = randi_range(Settings.min_planets_per_sector, Settings.max_planets_per_sector) for i in range(planet_count): var p = PlanetData.new() p.name = ObjectNames.planet_names[randi() % ObjectNames.planet_names.size()] p.generate_properties() planets_list.append(p) return planets_list # Generowanie właściwości jednej planety i surowców func generate_properties(): size = randi_range(Settings.min_planet_size, Settings.max_planet_size) rotation_speed = randf_range(Settings.min_rotation_speed, Settings.max_rotation_speed) biosfere = randf_range(Settings.min_biosfere, Settings.max_biosfere) orbit_radius = randi_range(Settings.min_orbit_radius, Settings.max_orbit_radius) resource_rich = randf_range(Settings.min_resource_rich, Settings.max_resource_rich) resources.clear() for res_name in ObjectNames.resources: var r = ResourcesData.new() r.name = res_name r.exist = randi() % 2 == 0 #r.amount = r.exist ? randi_range(50, 200) : 0 resources.append(r)