extends Node var game_lunched = false var game_time := 0.0 var update_timer := 0.0 func _ready(): TranslationServer.set_locale(Settings.LANGUAGE) func _process(delta): game_time += delta #* Settings.TIME_SCALE #print(game_time) update_timer += delta #* Settings.TIME_SCALE if update_timer >= Settings.UPDATE_INTERVAL: update_timer = 0.0 func format_number(num: int) -> String: var s = str(int(num)) var result = "" var count = 0 for i in range(s.length() - 1, -1, -1): result = s[i] + result count += 1 if count % 3 == 0 and i != 0: result = "." + result return result