extends Resource class_name PlayerData var name: String = "Gracz" var is_ai: bool = false # czy gracz jest botem var credits: int = 1000 var fleets: Array = [] # lista statków gracza var technologies: Array = [] # lista odkrytych technologii var owned_planets: Array = [] # planety należące do gracza var owned_sectors: Array = [] # sektory należące do gracza static func generate_players(player_count: int = 1) -> Array: var players_list: Array = [] for i in range(player_count): var player = PlayerData.new() if i==0: player.name = "Gracz Tirith" player.credits = 1000 player.is_ai = false players_list.append(player) else: player.name = "Gracz" + str(i+1) player.credits = 1000 player.is_ai = true players_list.append(player) return players_list