extends Node # AudioStreamPlayer do odtwarzania muzyki var music_player: AudioStreamPlayer func _ready(): # Tworzymy AudioStreamPlayer music_player = AudioStreamPlayer.new() add_child(music_player) # Ładujemy muzykę var music_stream = load("res://assets/sounds/music/game_music.mp3") as AudioStream music_stream.set_loop(true) music_player.stream = music_stream # Funkcja do uruchomienia muzyki func play_music(): if not music_player.playing: music_player.play()