extends Node2D class_name Ship var ship_type : String var speed := 100.0 var target_position var direction := Vector2.RIGHT func setup(type): ship_type = type speed = ShipsType.SHIP_TYPES[type].speed # Ustawienie tekstury ze słownika var tex_path = ShipsType.SHIP_TYPES[type]["texture"] var texture = load(tex_path) $Sprite2D.texture = texture func _process(delta: float) -> void: #position += direction * speed * delta pass