extends Control @onready var time_label: Label = $TimeLabel @onready var faster = $faster @onready var slower = $slower @onready var pause = $pause func _ready(): faster.pressed.connect(_on_faster_pressed) slower.pressed.connect(_on_slower_pressed) pause.pressed.connect(_on_pause_pressed) #$MenuButton.pressed.connect(_on_menu_button_pressed) func _process(delta): var total_days = int(GameData.game_time) var numer_roku = 2980 + total_days / 365 var day_of_year = total_days % 365 var dzien_cykliczny: int if day_of_year == 0: dzien_cykliczny = 0 if total_days > 0: numer_roku -= 1 else: dzien_cykliczny = day_of_year var full_date = tr("time_display") + ": " + str(numer_roku) + "." + str(dzien_cykliczny) time_label.text = full_date func _on_faster_pressed(): if Engine.time_scale < 20: Engine.time_scale +=1 func _on_slower_pressed(): if Engine.time_scale > 0: Engine.time_scale -=1 func _on_pause_pressed(): Engine.time_scale = 0 #func _on_menu_button_pressed(): #get_tree().change_scene_to_file("res://scenes/menu.tscn")