extends Node signal stats_changed # Dane podstawowe var PlayerName: String = "Tirith" var race: String = "Ludzie" # Zasoby globalne var resources := { "iron": 0.0, "copper": 0.0, "water": 0.0, "carbon": 0.0, "aluminium": 0.0, "silicon": 0.0, "titanium": 0.0, "uranium": 0.0, "platinum": 0.0, "helium_3": 0.0, "neutronium": 0.0, "quantium": 0.0, "aetherium": 0.0, "stardust": 0.0, "xenonite": 0.0, "solarium": 0.0, "chronite": 0.0, } var science_points: float = 0.0 # Technologie odkryte var discovered_technologies: Array = [] # Lista skolonizowanych planet var planets: Array = [] # Możesz też trzymać globalne modyfikatory var global_modifiers = { "water_efficiency": 1.0, "population_growth": 1.0, "resource_bonus": 1.0, }