extends Resource class_name SectorData var id = "" var name = "" var position = Vector2.ZERO var owner = null var texture = "" var planets: Array = [] # Funkcja statyczna tworząca listę sektorów static func generate_sectors(sector_count: int) -> Array: var sectors_list: Array = [] var min_distance = 100 # minimalna odległość między sektorami for i in range(sector_count): var s = SectorData.new() s.id = "sector_" + str(i) s.name = ObjectNames.sector_names[randi() % ObjectNames.sector_names.size()] var pos_ok = false var new_pos = Vector2.ZERO # <- deklaracja zmiennej przed while while not pos_ok: new_pos = Vector2(randi() % 1000, randi() % 600) pos_ok = true for existing in sectors_list: if existing.position.distance_to(new_pos) < min_distance: pos_ok = false break s.position = new_pos s.texture = random_star_texture() s.planets = PlanetData.generate_planets() sectors_list.append(s) return sectors_list static func random_star_texture() -> Texture2D: var id = randi_range(1, 8) return load("res://assets/stars/s%d.png" % id)