extends Control @onready var option_popup = $OptionPopup @onready var back_button = $TextureRect/back func _ready(): $TextureRect/start.connect("pressed", Callable(self, "_on_start_pressed")) $TextureRect/exit.connect("pressed", Callable(self, "_on_exit_pressed")) $TextureRect/option.connect("pressed", Callable(self, "_on_opcje_pressed")) $TextureRect/back.connect("pressed", Callable(self, "_on_back_pressed")) #if Manager.game_lunched == true: #back_button.visible = true #else : #MusicManager.play_music() #back_button.visible = false func _on_opcje_pressed(): option_popup.popup_centered() func _on_start_pressed(): get_tree().change_scene_to_file("res://scenes/galaxy.tscn") func _on_exit_pressed(): get_tree().quit() func _on_back_pressed(): get_tree().change_scene_to_file("res://scenes/galaxy.tscn")