extends Node var game_lunched = false var game_time := 0.0 var update_timer := 0.0 func _ready(): TranslationServer.set_locale(Settings.LANGUAGE) func _process(delta): game_time += delta #* Settings.TIME_SCALE #print(game_time) update_timer += delta #* Settings.TIME_SCALE if update_timer >= Settings.UPDATE_INTERVAL: update_timer = 0.0