extends Camera2D @export var speed := 500 # prędkość przesuwania @export var zoom_speed := 0.1 # prędkość zoomu func _process(delta): var move = Vector2.ZERO # przesuwanie WSAD / strzałki if Input.is_action_pressed("map_move_right"): move.x += 1 if Input.is_action_pressed("map_move_left"): move.x -= 1 if Input.is_action_pressed("map_move_down"): move.y += 1 if Input.is_action_pressed("map_move_up"): move.y -= 1 position += move.normalized() * speed * delta # zoom if Input.is_action_pressed("zoom_in"): # np. Q zoom -= Vector2(zoom_speed, zoom_speed) * delta if Input.is_action_pressed("zoom_out"): # np. E zoom += Vector2(zoom_speed, zoom_speed) * delta # ograniczenie minimalnego i maksymalnego zoomu zoom.x = clamp(zoom.x, 0.1, 3) zoom.y = clamp(zoom.y, 0.1, 3)