extends Node var BUILDINGS = { "iron_mine": { "name": "Iron Mine", "description": "Pozwala wydobywać żelazo z powierzchni planety.", "resource": "iron", "cost": {"iron": 100, "carbon": 50}, "bonuses": { }, "build_time": 10.0, "texture": "res://assets/buildings/iron_mine.png", "required_tech": null }, "water_purifier": { "name": "Water Purifier", "description": "Pozwala wydobywać i oczyszczać wodę do użytku kolonii.", "resource": "water", "cost": {"iron": 80, "carbon": 40}, "bonuses": { }, "build_time": 8.0, "texture": "res://assets/buildings/water_purifier.png", "required_tech": null }, "copper_mine": { "name": "Copper Mine", "description": "Pozwala wydobywać miedź.", "resource": "copper", "cost": {"iron": 80, "carbon": 40}, "bonuses": { }, "build_time": 20.0, "texture": "res://assets/buildings/copper_mine.png", "required_tech": null }, "uran_mine": { "name": "Uran Mine", "description": "Pozwala wydobywać uran.", "resource": "uranium", "cost": {"iron": 80, "carbon": 40}, "bonuses": { }, "build_time": 5.0, "texture": "res://assets/buildings/uran_mine.png", "required_tech": null }, "residential_zone": { "name": "Residential Zone", "description": "Zwiększa limit populacji", "bonuses": { "total_pop_bonus": 25 }, "resource": null, "cost": {"iron": 80, "carbon": 40}, "build_time": 5.0, "texture": "res://assets/buildings/residential_zone.png", "required_tech": null }, "terraforming_center": { "name": "Terraforming Center", "description": "Zwiększa limit populacji", "bonuses": { "biosfere": 0.5 }, "resource": null, "cost": {"iron": 80, "carbon": 40}, "build_time": 5.0, "texture": "res://assets/buildings/terraforming_center.png", "required_tech": null } } func _ready(): _load_mod_buildings() func _load_mod_buildings(): var mod_path = "res://mods/buildings.json" if not FileAccess.file_exists(mod_path): print("Brak pliku modów: ", mod_path) return var file = FileAccess.open(mod_path, FileAccess.READ) if file == null: print("Nie można otworzyć pliku modów:", mod_path) return var content = file.get_as_text() file.close() var parsed = JSON.parse_string(content) if parsed == null or typeof(parsed) != TYPE_DICTIONARY: print("Błąd: niepoprawny format JSON w", mod_path) return for key in parsed.keys(): if not BUILDINGS.has(key): BUILDINGS[key] = parsed[key] print("Dodano budynek z moda:", key) else: print("Pominięto (już istnieje):", key)