ArkSol/scripts/top_panel.gd

40 lines
1.1 KiB
GDScript

extends Control
@onready var label_player_name = $HBoxContainer/PlayerName
#@onready var label_science = $HBoxContainer/LabelScience
@onready var ResLabel = $HBoxContainer/ResLabel
@onready var label_water = $HBoxContainer/WaterLabel
@onready var label_copper = $HBoxContainer/CopperLabel
@onready var label_since = $HBoxContainer/SinceLabel
#@onready var label_population = $HBoxContainer/LabelPopulation
func update_info():
label_player_name.text = "Gracz: %s" % PlayerData.PlayerName
#label_science.text = "🔬 Nauka: %s" % player.science
var text = ""
for res_name in PlayerData.resources.keys():
var amount = PlayerData.resources[res_name]
# Pomiń surowce zerowe jeśli chcesz
if amount == 0:
continue
text += "%s: %.2f " % [tr(res_name.capitalize()), amount]
# Dodaj też since_doc
text += "\n%s: %.2f" % [tr("since"), PlayerData.since_doc]
# Przypisz do jednego labelka
ResLabel.text = text
#label_population.text = "👥 Populacja: %s" % GameData.format_number(player.total_population)
func _ready():
PlayerData.connect("stats_changed", Callable(self, "update_info"))
update_info()
func _on_stats_changed():
update_info()