ArkSol/scripts/GameData.gd

16 lines
347 B
GDScript

extends Node
var game_lunched = false
var game_time := 0.0
var update_timer := 0.0
func _ready():
TranslationServer.set_locale(Settings.LANGUAGE)
func _process(delta):
game_time += delta * Settings.TIME_SCALE
#print(game_time)
update_timer += delta * Settings.TIME_SCALE
if update_timer >= Settings.UPDATE_INTERVAL:
update_timer = 0.0