Zmniejszenia skali
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021d347312
@ -67,8 +67,8 @@ mouse_filter = 2
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[node name="DebugToggle" type="Button" parent="HUD/HUDRoot"]
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offset_left = 18.0
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offset_top = 16.0
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offset_right = 120.0
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offset_bottom = 44.0
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offset_right = 110.0
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offset_bottom = 42.0
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flat = true
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theme_override_colors/font_color = Color(0.72, 0.88, 0.98, 1)
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text = "DEBUG [−]"
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@ -76,10 +76,10 @@ text = "DEBUG [−]"
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[node name="DebugInfo" type="Label" parent="HUD/HUDRoot"]
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offset_left = 22.0
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offset_top = 48.0
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offset_right = 340.0
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offset_bottom = 470.0
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offset_right = 295.0
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offset_bottom = 420.0
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theme_override_colors/font_color = Color(0.72, 0.88, 0.98, 1)
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theme_override_font_sizes/font_size = 15
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theme_override_font_sizes/font_size = 11
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text = "STATEK\nKADŁUB: 100 / 100\nTARCZE: 100 / 100\nENERGIA: 100 / 100"
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[node name="ShipEquipmentPanel" parent="HUD/HUDRoot" instance=ExtResource("5_equipment")]
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@ -5,7 +5,7 @@
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[ext_resource type="Script" path="res://scripts/game/weapon_controller.gd" id="3_weapons"]
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[sub_resource type="CircleShape2D" id="ShipCollision"]
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radius = 24.0
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radius = 18.0
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[node name="PlayerShip" type="CharacterBody2D"]
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collision_layer = 2
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@ -4,7 +4,7 @@
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[ext_resource type="Texture2D" path="res://assets/Ships/Spaceship_0.png" id="2_texture"]
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[sub_resource type="CircleShape2D" id="TargetCollision"]
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radius = 34.0
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radius = 27.0
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[node name="WeaponTestTarget" type="StaticBody2D"]
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collision_layer = 4
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@ -13,19 +13,19 @@ script = ExtResource("1_script")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_texture")
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scale = Vector2(0.25, 0.25)
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scale = Vector2(0.18, 0.18)
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texture_filter = 1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("TargetCollision")
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[node name="NameLabel" type="Label" parent="."]
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offset_left = -90.0
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offset_top = 42.0
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offset_right = 90.0
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offset_bottom = 66.0
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offset_left = -70.0
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offset_top = 32.0
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offset_right = 70.0
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offset_bottom = 52.0
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theme_override_colors/font_color = Color(0.65, 0.9, 1, 1)
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theme_override_font_sizes/font_size = 16
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theme_override_font_sizes/font_size = 12
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text = "CEL TESTOWY"
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horizontal_alignment = 1
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mouse_filter = 2
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@ -3,14 +3,14 @@
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[ext_resource type="Script" path="res://scripts/ui/equipment_slot_view.gd" id="1_slot"]
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[node name="InventorySlot" type="PanelContainer"]
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custom_minimum_size = Vector2(86, 62)
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custom_minimum_size = Vector2(72, 48)
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script = ExtResource("1_slot")
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[node name="SlotLabel" type="Label" parent="."]
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layout_mode = 2
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mouse_filter = 2
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theme_override_colors/font_color = Color(0.82, 0.86, 0.9, 1)
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theme_override_font_sizes/font_size = 12
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theme_override_font_sizes/font_size = 9
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text = "PUSTY"
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horizontal_alignment = 1
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vertical_alignment = 1
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@ -10,19 +10,19 @@ border_width_top = 1
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border_width_right = 1
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border_width_bottom = 1
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border_color = Color(0.12, 0.32, 0.4, 0.9)
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content_margin_left = 10.0
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content_margin_top = 8.0
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content_margin_right = 10.0
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content_margin_bottom = 8.0
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content_margin_left = 7.0
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content_margin_top = 6.0
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content_margin_right = 7.0
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content_margin_bottom = 6.0
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[node name="ShipEquipmentPanel" type="PanelContainer"]
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -310.0
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offset_top = 18.0
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offset_right = -18.0
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offset_bottom = 558.0
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offset_left = -248.0
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offset_top = 14.0
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offset_right = -14.0
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offset_bottom = 454.0
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grow_horizontal = 0
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grow_vertical = 0
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theme_override_styles/panel = SubResource("EquipmentPanelStyle")
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@ -34,14 +34,14 @@ theme_override_constants/separation = 6
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[node name="Title" type="Label" parent="Contents"]
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layout_mode = 2
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theme_override_colors/font_color = Color(0.72, 0.88, 0.98, 1)
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theme_override_font_sizes/font_size = 16
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theme_override_font_sizes/font_size = 12
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text = "WYPOSAŻENIE STATKU"
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horizontal_alignment = 1
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[node name="WeaponLabel" type="Label" parent="Contents"]
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layout_mode = 2
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theme_override_colors/font_color = Color(0.98, 0.72, 0.38, 1)
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theme_override_font_sizes/font_size = 13
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theme_override_font_sizes/font_size = 10
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text = "BROŃ PRZEDNIA"
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horizontal_alignment = 1
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@ -51,25 +51,25 @@ theme_override_constants/separation = 8
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[node name="Weapon1" parent="Contents/WeaponSlots" instance=ExtResource("2_slot")]
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layout_mode = 2
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custom_minimum_size = Vector2(118, 48)
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custom_minimum_size = Vector2(90, 38)
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slot_kind = "weapon"
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slot_index = 0
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[node name="Weapon2" parent="Contents/WeaponSlots" instance=ExtResource("2_slot")]
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layout_mode = 2
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custom_minimum_size = Vector2(118, 48)
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custom_minimum_size = Vector2(90, 38)
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slot_kind = "weapon"
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slot_index = 1
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[node name="Schematic" type="Control" parent="Contents"]
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custom_minimum_size = Vector2(0, 136)
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custom_minimum_size = Vector2(0, 104)
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layout_mode = 2
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script = ExtResource("1_schematic")
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[node name="ModuleLabel" type="Label" parent="Contents"]
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layout_mode = 2
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theme_override_colors/font_color = Color(0.72, 0.88, 0.98, 1)
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theme_override_font_sizes/font_size = 13
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theme_override_font_sizes/font_size = 10
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text = "MODUŁY NIEBOJOWE (6)"
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horizontal_alignment = 1
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@ -9,17 +9,17 @@ anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -245.0
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offset_top = -208.0
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offset_right = 245.0
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offset_bottom = 208.0
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offset_left = -195.0
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offset_top = -165.0
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offset_right = 195.0
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offset_bottom = 165.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_inventory")
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[node name="Contents" type="VBoxContainer" parent="."]
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layout_mode = 2
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theme_override_constants/separation = 8
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theme_override_constants/separation = 6
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[node name="Header" type="HBoxContainer" parent="Contents"]
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layout_mode = 2
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@ -28,7 +28,7 @@ layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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theme_override_colors/font_color = Color(0.72, 0.88, 0.98, 1)
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theme_override_font_sizes/font_size = 16
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theme_override_font_sizes/font_size = 11
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text = "MAGAZYN (0 / 20)"
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[node name="CloseButton" type="Button" parent="Contents/Header"]
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@ -57,7 +57,7 @@ func _ready() -> void:
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if ship_texture:
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_sprite.texture = ship_texture
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var largest_dimension := maxf(ship_texture.get_width(), ship_texture.get_height())
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_sprite.scale = Vector2.ONE * (92.0 / largest_dimension)
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_sprite.scale = Vector2.ONE * (64.0 / largest_dimension)
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func _ensure_input_action(action_name: StringName, physical_key: Key) -> void:
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if not InputMap.has_action(action_name):
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@ -11,7 +11,13 @@ func _ready() -> void:
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_inventory = get_tree().get_first_node_in_group("ship_inventory") as ShipInventory
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if _inventory:
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_inventory.inventory_changed.connect(_refresh)
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custom_minimum_size = Vector2(108, 52) if slot_kind != "cargo" else Vector2(86, 62)
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match slot_kind:
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"weapon":
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custom_minimum_size = Vector2(90, 38)
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"module":
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custom_minimum_size = Vector2(72, 44)
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_:
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custom_minimum_size = Vector2(72, 48)
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_refresh()
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func _refresh() -> void:
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@ -2,6 +2,7 @@ extends Control
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func _draw() -> void:
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var center := size.x * 0.5
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draw_set_transform(Vector2(center * 0.28, 0.0), 0.0, Vector2(0.72, 0.72))
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var hull_color := Color(0.35, 0.72, 0.85, 1.0)
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var hull_highlight := Color(0.72, 0.9, 0.96, 1.0)
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var weapon_color := Color(0.98, 0.65, 0.28, 1.0)
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