Zmiana dzialak plasmy - grafika
This commit is contained in:
parent
e5067bb0e2
commit
4acb93ec2c
BIN
assets/other/bullet.png
Normal file
BIN
assets/other/bullet.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 8.6 KiB |
40
assets/other/bullet.png.import
Normal file
40
assets/other/bullet.png.import
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bpr6nvjx4h5u"
|
||||||
|
path="res://.godot/imported/bullet.png-66cc684355c2a62500163bc6295d59dc.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/other/bullet.png"
|
||||||
|
dest_files=["res://.godot/imported/bullet.png-66cc684355c2a62500163bc6295d59dc.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@ -1,6 +1,8 @@
|
|||||||
extends Area2D
|
extends Area2D
|
||||||
|
|
||||||
const IMPACT_EFFECT_SCENE := preload("res://scenes/game/impact_effect.tscn")
|
const IMPACT_EFFECT_SCENE := preload("res://scenes/game/impact_effect.tscn")
|
||||||
|
const PLASMA_TEXTURE := preload("res://assets/other/bullet.png")
|
||||||
|
const PLASMA_VISUAL_WIDTH := 24.0
|
||||||
|
|
||||||
var direction := Vector2.UP
|
var direction := Vector2.UP
|
||||||
var projectile_speed := 600.0
|
var projectile_speed := 600.0
|
||||||
@ -165,8 +167,11 @@ func _draw() -> void:
|
|||||||
_draw_missile_smoke()
|
_draw_missile_smoke()
|
||||||
match weapon_kind:
|
match weapon_kind:
|
||||||
ItemDefinition.WeaponKind.PLASMA:
|
ItemDefinition.WeaponKind.PLASMA:
|
||||||
draw_circle(Vector2.ZERO, 6.0, Color(0.3, 0.85, 1.0, 0.95))
|
var texture_size := PLASMA_TEXTURE.get_size() * (PLASMA_VISUAL_WIDTH / PLASMA_TEXTURE.get_width())
|
||||||
draw_circle(Vector2.ZERO, 3.0, Color(0.85, 0.98, 1.0, 1.0))
|
# The source image points left; projectiles travel along their local +X.
|
||||||
|
draw_set_transform(Vector2.ZERO, PI)
|
||||||
|
draw_texture_rect(PLASMA_TEXTURE, Rect2(-texture_size * 0.5, texture_size), false)
|
||||||
|
draw_set_transform(Vector2.ZERO)
|
||||||
ItemDefinition.WeaponKind.MACHINE_GUN:
|
ItemDefinition.WeaponKind.MACHINE_GUN:
|
||||||
draw_rect(Rect2(-7.0, -2.0, 14.0, 4.0), Color(1.0, 0.82, 0.38, 1.0))
|
draw_rect(Rect2(-7.0, -2.0, 14.0, 4.0), Color(1.0, 0.82, 0.38, 1.0))
|
||||||
ItemDefinition.WeaponKind.MISSILE:
|
ItemDefinition.WeaponKind.MISSILE:
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user