Zmiany w GUI

This commit is contained in:
Tomasz Boruc 2026-10-18 18:47:18 +02:00
parent 0aa1daca45
commit 9f08da6706
152 changed files with 2115 additions and 355 deletions

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Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
FREIGHTER INTERIOR PASS: 8 free replaceable rooms, duplicate construction, resource serialization, redocking persistence, real ship, workshop, repair, cargo and ESC/L

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@ -0,0 +1,14 @@
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/previews/freighter_interior_preview.gd:41)
ERROR: Can't save PNG at path: 'res://artifacts/freighter_interior_renovation.png'.
at: save_image (drivers/png/resource_saver_png.cpp:56)
GDScript backtrace (most recent call first):
[0] capture (res://tests/previews/freighter_interior_preview.gd:12)
[1] settle (res://tests/previews/freighter_interior_preview.gd:8)
ERROR: Can't save PNG at path: 'res://artifacts/freighter_interior_built.png'.
at: save_image (drivers/png/resource_saver_png.cpp:56)
GDScript backtrace (most recent call first):
[0] capture (res://tests/previews/freighter_interior_preview.gd:12)
[1] settle (res://tests/previews/freighter_interior_preview.gd:8)

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@ -0,0 +1,4 @@
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/ships/freighter_storage_test.gd:16)

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@ -0,0 +1,7 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
FREIGHTER STORAGE PASS: 5 starting cargo cells, locked loot/drop, row costs/limits, construction, bidirectional transfers, full cargo, stale buttons, resource serialization, system persistence, new run reset

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@ -0,0 +1,7 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
FRIGATE WINDOWS PASS: 21 screenshots, all 11 sections plus built rooms, bounds, translucent windows/cards, hangar without tabs, visible controls, repair and three upgrades

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@ -0,0 +1,4 @@
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/previews/freighter_windows_review.gd:44)

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@ -0,0 +1,7 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
FRIGATE WINDOWS PASS: 21 screenshots, all 11 sections plus built rooms, bounds, translucent windows/cards, hangar without tabs, visible controls, repair and three upgrades

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@ -0,0 +1,4 @@
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/previews/freighter_windows_review.gd:44)

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@ -0,0 +1,7 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6572
[MCPRegistry] runtime port 6572 registered for c:/users/tomek/documents/godot/randoloot
FREIGHTER STORAGE PASS: 5 starting cargo cells, locked loot/drop, row costs/limits, construction, bidirectional transfers, full cargo, stale buttons, resource serialization, system persistence, new run reset

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@ -0,0 +1,4 @@
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/ships/freighter_storage_test.gd:16)

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@ -0,0 +1,7 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6571
[MCPRegistry] runtime port 6571 registered for c:/users/tomek/documents/godot/randoloot
SLOT UNLOCK PASS: starter 1/1, locked mounting, dock requirement, affordability, hangar button, 10 iron per slot, limits 3/5, restart persistence, new run reset

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@ -0,0 +1,4 @@
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/ships/slot_unlock_test.gd:10)

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@ -0,0 +1,4 @@
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/ships/slot_unlock_test.gd:10)

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@ -0,0 +1,7 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6571
[MCPRegistry] runtime port 6571 registered for c:/users/tomek/documents/godot/randoloot
SLOT UNLOCK PASS: starter 1/1, locked mounting, dock requirement, affordability, hangar button, 10 iron per slot, limits 3/5, restart persistence, new run reset

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@ -0,0 +1,4 @@
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/ships/freighter_storage_test.gd:16)

View File

@ -0,0 +1,7 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6572
[MCPRegistry] runtime port 6572 registered for c:/users/tomek/documents/godot/randoloot
FREIGHTER STORAGE PASS: 5 starting cargo cells, locked loot/drop, row costs/limits, construction, bidirectional transfers, full cargo, stale buttons, resource serialization, system persistence, new run reset

View File

@ -0,0 +1,7 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
EVENT UI PASS: ten dialogs, auto-open, fixed reopened offers, purchase button, scan, evacuation, bounds, lethal damage

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