Zmiany w GUI
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Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
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OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
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[MCPRuntimeServer] port: scanning 6570-6585 (default)
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[MCPRuntimeServer] listening on 127.0.0.1:6570
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CAPTAIN EQUIPMENT PASS: 244px width, below captain, no backpack, slots, preserved gear, protection, panel click and ESC
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WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
|
||||
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
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||||
GDScript backtrace (most recent call first):
|
||||
[0] _ready (res://tests/previews/captain_equipment_preview.gd:19)
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WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
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at: _update_process_callback (scene/2d/camera_2d.cpp:88)
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GDScript backtrace (most recent call first):
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[0] _ready (res://tests/previews/captain_equipment_preview.gd:19)
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7
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OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
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[MCPRuntimeServer] listening on 127.0.0.1:6570
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[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
|
||||
CAPTAIN EQUIPMENT PASS: 244px width, below captain, no backpack, slots, preserved gear, protection, panel click and ESC
|
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|
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Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
|
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OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
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|
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|
||||
FREIGHTER INTERIOR PASS: 8 free replaceable rooms, duplicate construction, resource serialization, redocking persistence, real ship, workshop, repair, cargo and ESC/L
|
||||
4
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||||
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
|
||||
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
|
||||
GDScript backtrace (most recent call first):
|
||||
[0] _ready (res://tests/previews/freighter_interior_preview.gd:41)
|
||||
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WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
|
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at: _update_process_callback (scene/2d/camera_2d.cpp:88)
|
||||
GDScript backtrace (most recent call first):
|
||||
[0] _ready (res://tests/previews/freighter_interior_preview.gd:41)
|
||||
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artifacts/freighter_operations_renovation.png
Normal file
|
After Width: | Height: | Size: 716 KiB |
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[params]
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BIN
artifacts/freighter_operations_second_ship.png
Normal file
|
After Width: | Height: | Size: 1.1 MiB |
40
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Normal file
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[remap]
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[deps]
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dest_files=["res://.godot/imported/freighter_operations_second_ship.png-3ecb190a99250aa8c66c04890f7b5756.ctex"]
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[params]
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process/channel_remap/blue=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
artifacts/freighter_operations_storage_menu.png
Normal file
|
After Width: | Height: | Size: 642 KiB |
40
artifacts/freighter_operations_storage_menu.png.import
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[remap]
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|
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|
||||
[deps]
|
||||
|
||||
source_file="res://artifacts/freighter_operations_storage_menu.png"
|
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dest_files=["res://.godot/imported/freighter_operations_storage_menu.png-29fd96577097edce17f677614cdc8af2.ctex"]
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|
||||
[params]
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process/channel_remap/red=0
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process/channel_remap/green=1
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||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
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process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
7
artifacts/freighter_operations_test.log
Normal file
@ -0,0 +1,7 @@
|
||||
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
|
||||
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
|
||||
|
||||
[MCPRuntimeServer] port: scanning 6570-6585 (default)
|
||||
[MCPRuntimeServer] listening on 127.0.0.1:6571
|
||||
[MCPRegistry] runtime port 6571 registered for c:/users/tomek/documents/godot/randoloot
|
||||
FREIGHTER INTERIOR PASS: 8 free replaceable rooms, duplicate construction, resource serialization, redocking persistence, real ship, workshop, repair, cargo and ESC/L
|
||||
BIN
artifacts/freighter_operations_workshop.png
Normal file
|
After Width: | Height: | Size: 794 KiB |
40
artifacts/freighter_operations_workshop.png.import
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[remap]
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[deps]
|
||||
|
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source_file="res://artifacts/freighter_operations_workshop.png"
|
||||
dest_files=["res://.godot/imported/freighter_operations_workshop.png-4170314eddeeae6f62989d4874ea0dd4.ctex"]
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||||
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|
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detect_3d/compress_to=1
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7
artifacts/freighter_rework.log
Normal file
@ -0,0 +1,7 @@
|
||||
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
|
||||
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
|
||||
|
||||
[MCPRuntimeServer] port: scanning 6570-6585 (default)
|
||||
[MCPRuntimeServer] listening on 127.0.0.1:6570
|
||||
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
|
||||
FREIGHTER INTERIOR PASS: 8 free replaceable rooms, duplicate construction, resource serialization, redocking persistence, real ship, workshop, repair, cargo and ESC/L
|
||||
14
artifacts/freighter_rework_errors.log
Normal file
@ -0,0 +1,14 @@
|
||||
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
|
||||
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
|
||||
GDScript backtrace (most recent call first):
|
||||
[0] _ready (res://tests/previews/freighter_interior_preview.gd:41)
|
||||
ERROR: Can't save PNG at path: 'res://artifacts/freighter_interior_renovation.png'.
|
||||
at: save_image (drivers/png/resource_saver_png.cpp:56)
|
||||
GDScript backtrace (most recent call first):
|
||||
[0] capture (res://tests/previews/freighter_interior_preview.gd:12)
|
||||
[1] settle (res://tests/previews/freighter_interior_preview.gd:8)
|
||||
ERROR: Can't save PNG at path: 'res://artifacts/freighter_interior_built.png'.
|
||||
at: save_image (drivers/png/resource_saver_png.cpp:56)
|
||||
GDScript backtrace (most recent call first):
|
||||
[0] capture (res://tests/previews/freighter_interior_preview.gd:12)
|
||||
[1] settle (res://tests/previews/freighter_interior_preview.gd:8)
|
||||
|
Before Width: | Height: | Size: 598 KiB After Width: | Height: | Size: 820 KiB |
4
artifacts/freighter_storage_menu_errors.log
Normal file
@ -0,0 +1,4 @@
|
||||
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
|
||||
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
|
||||
GDScript backtrace (most recent call first):
|
||||
[0] _ready (res://tests/ships/freighter_storage_test.gd:16)
|
||||
7
artifacts/freighter_storage_menu_test.log
Normal file
@ -0,0 +1,7 @@
|
||||
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
|
||||
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
|
||||
|
||||
[MCPRuntimeServer] port: scanning 6570-6585 (default)
|
||||
[MCPRuntimeServer] listening on 127.0.0.1:6570
|
||||
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
|
||||
FREIGHTER STORAGE PASS: 5 starting cargo cells, locked loot/drop, row costs/limits, construction, bidirectional transfers, full cargo, stale buttons, resource serialization, system persistence, new run reset
|
||||
BIN
artifacts/frigate_all_windows_review.png
Normal file
|
After Width: | Height: | Size: 2.0 MiB |
BIN
artifacts/frigate_review_cabin_1_built.png
Normal file
|
After Width: | Height: | Size: 987 KiB |
BIN
artifacts/frigate_review_cabin_1_initial.png
Normal file
|
After Width: | Height: | Size: 972 KiB |
BIN
artifacts/frigate_review_cabin_2_built.png
Normal file
|
After Width: | Height: | Size: 985 KiB |
BIN
artifacts/frigate_review_cabin_2_initial.png
Normal file
|
After Width: | Height: | Size: 972 KiB |
BIN
artifacts/frigate_review_cabin_3_built.png
Normal file
|
After Width: | Height: | Size: 985 KiB |
BIN
artifacts/frigate_review_cabin_3_initial.png
Normal file
|
After Width: | Height: | Size: 972 KiB |
BIN
artifacts/frigate_review_cabin_4_built.png
Normal file
|
After Width: | Height: | Size: 983 KiB |
BIN
artifacts/frigate_review_cabin_4_initial.png
Normal file
|
After Width: | Height: | Size: 972 KiB |
BIN
artifacts/frigate_review_cabin_5_built.png
Normal file
|
After Width: | Height: | Size: 982 KiB |
BIN
artifacts/frigate_review_cabin_5_initial.png
Normal file
|
After Width: | Height: | Size: 972 KiB |
BIN
artifacts/frigate_review_command_initial.png
Normal file
|
After Width: | Height: | Size: 985 KiB |
BIN
artifacts/frigate_review_expansion_1_built.png
Normal file
|
After Width: | Height: | Size: 983 KiB |
BIN
artifacts/frigate_review_expansion_1_initial.png
Normal file
|
After Width: | Height: | Size: 972 KiB |
BIN
artifacts/frigate_review_expansion_2_built.png
Normal file
|
After Width: | Height: | Size: 998 KiB |
BIN
artifacts/frigate_review_expansion_2_initial.png
Normal file
|
After Width: | Height: | Size: 986 KiB |
BIN
artifacts/frigate_review_expansion_3_built.png
Normal file
|
After Width: | Height: | Size: 813 KiB |
BIN
artifacts/frigate_review_expansion_3_initial.png
Normal file
|
After Width: | Height: | Size: 974 KiB |
BIN
artifacts/frigate_review_hangar_initial.png
Normal file
|
After Width: | Height: | Size: 961 KiB |
BIN
artifacts/frigate_review_hangar_single.png
Normal file
|
After Width: | Height: | Size: 965 KiB |
BIN
artifacts/frigate_review_storage_built.png
Normal file
|
After Width: | Height: | Size: 806 KiB |
BIN
artifacts/frigate_review_workshop_initial.png
Normal file
|
After Width: | Height: | Size: 889 KiB |
7
artifacts/frigate_windows_final.log
Normal file
@ -0,0 +1,7 @@
|
||||
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
|
||||
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
|
||||
|
||||
[MCPRuntimeServer] port: scanning 6570-6585 (default)
|
||||
[MCPRuntimeServer] listening on 127.0.0.1:6570
|
||||
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
|
||||
FRIGATE WINDOWS PASS: 21 screenshots, all 11 sections plus built rooms, bounds, translucent windows/cards, hangar without tabs, visible controls, repair and three upgrades
|
||||
4
artifacts/frigate_windows_final_errors.log
Normal file
@ -0,0 +1,4 @@
|
||||
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
|
||||
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
|
||||
GDScript backtrace (most recent call first):
|
||||
[0] _ready (res://tests/previews/freighter_windows_review.gd:44)
|
||||
7
artifacts/frigate_windows_review.log
Normal file
@ -0,0 +1,7 @@
|
||||
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
|
||||
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
|
||||
|
||||
[MCPRuntimeServer] port: scanning 6570-6585 (default)
|
||||
[MCPRuntimeServer] listening on 127.0.0.1:6570
|
||||
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
|
||||
FRIGATE WINDOWS PASS: 21 screenshots, all 11 sections plus built rooms, bounds, translucent windows/cards, hangar without tabs, visible controls, repair and three upgrades
|
||||
4
artifacts/frigate_windows_review_errors.log
Normal file
@ -0,0 +1,4 @@
|
||||
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
|
||||
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
|
||||
GDScript backtrace (most recent call first):
|
||||
[0] _ready (res://tests/previews/freighter_windows_review.gd:44)
|
||||
7
artifacts/hangar_single_cargo.log
Normal file
@ -0,0 +1,7 @@
|
||||
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
|
||||
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
|
||||
|
||||
[MCPRuntimeServer] port: scanning 6570-6585 (default)
|
||||
[MCPRuntimeServer] listening on 127.0.0.1:6572
|
||||
[MCPRegistry] runtime port 6572 registered for c:/users/tomek/documents/godot/randoloot
|
||||
FREIGHTER STORAGE PASS: 5 starting cargo cells, locked loot/drop, row costs/limits, construction, bidirectional transfers, full cargo, stale buttons, resource serialization, system persistence, new run reset
|
||||
4
artifacts/hangar_single_cargo_errors.log
Normal file
@ -0,0 +1,4 @@
|
||||
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
|
||||
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
|
||||
GDScript backtrace (most recent call first):
|
||||
[0] _ready (res://tests/ships/freighter_storage_test.gd:16)
|
||||
7
artifacts/hangar_single_upgrade.log
Normal file
@ -0,0 +1,7 @@
|
||||
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
|
||||
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
|
||||
|
||||
[MCPRuntimeServer] port: scanning 6570-6585 (default)
|
||||
[MCPRuntimeServer] listening on 127.0.0.1:6571
|
||||
[MCPRegistry] runtime port 6571 registered for c:/users/tomek/documents/godot/randoloot
|
||||
SLOT UNLOCK PASS: starter 1/1, locked mounting, dock requirement, affordability, hangar button, 10 iron per slot, limits 3/5, restart persistence, new run reset
|
||||
4
artifacts/hangar_single_upgrade_errors.log
Normal file
@ -0,0 +1,4 @@
|
||||
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
|
||||
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
|
||||
GDScript backtrace (most recent call first):
|
||||
[0] _ready (res://tests/ships/slot_unlock_test.gd:10)
|
||||
|
Before Width: | Height: | Size: 886 KiB After Width: | Height: | Size: 956 KiB |
|
Before Width: | Height: | Size: 3.2 MiB After Width: | Height: | Size: 3.0 MiB |
BIN
artifacts/poi_stage_cards_compact.png
Normal file
|
After Width: | Height: | Size: 3.0 MiB |
40
artifacts/poi_stage_cards_compact.png.import
Normal file
@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
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||||
type="CompressedTexture2D"
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uid="uid://bi7fdo7a1f0wy"
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path="res://.godot/imported/poi_stage_cards_compact.png-dff9448a96c6be697724427b4edf5e23.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
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||||
[deps]
|
||||
|
||||
source_file="res://artifacts/poi_stage_cards_compact.png"
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||||
dest_files=["res://.godot/imported/poi_stage_cards_compact.png-dff9448a96c6be697724427b4edf5e23.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
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||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
4
artifacts/slot_unlock_menu_errors.log
Normal file
@ -0,0 +1,4 @@
|
||||
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
|
||||
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
|
||||
GDScript backtrace (most recent call first):
|
||||
[0] _ready (res://tests/ships/slot_unlock_test.gd:10)
|
||||
7
artifacts/slot_unlock_menu_test.log
Normal file
@ -0,0 +1,7 @@
|
||||
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
|
||||
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
|
||||
|
||||
[MCPRuntimeServer] port: scanning 6570-6585 (default)
|
||||
[MCPRuntimeServer] listening on 127.0.0.1:6571
|
||||
[MCPRegistry] runtime port 6571 registered for c:/users/tomek/documents/godot/randoloot
|
||||
SLOT UNLOCK PASS: starter 1/1, locked mounting, dock requirement, affordability, hangar button, 10 iron per slot, limits 3/5, restart persistence, new run reset
|
||||
4
artifacts/storage_slots_errors.log
Normal file
@ -0,0 +1,4 @@
|
||||
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
|
||||
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
|
||||
GDScript backtrace (most recent call first):
|
||||
[0] _ready (res://tests/ships/freighter_storage_test.gd:16)
|
||||
7
artifacts/storage_slots_test.log
Normal file
@ -0,0 +1,7 @@
|
||||
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
|
||||
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
|
||||
|
||||
[MCPRuntimeServer] port: scanning 6570-6585 (default)
|
||||
[MCPRuntimeServer] listening on 127.0.0.1:6572
|
||||
[MCPRegistry] runtime port 6572 registered for c:/users/tomek/documents/godot/randoloot
|
||||
FREIGHTER STORAGE PASS: 5 starting cargo cells, locked loot/drop, row costs/limits, construction, bidirectional transfers, full cargo, stale buttons, resource serialization, system persistence, new run reset
|
||||
7
artifacts/surface_event_fonts.log
Normal file
@ -0,0 +1,7 @@
|
||||
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
|
||||
OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
|
||||
|
||||
[MCPRuntimeServer] port: scanning 6570-6585 (default)
|
||||
[MCPRuntimeServer] listening on 127.0.0.1:6570
|
||||
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
|
||||
EVENT UI PASS: ten dialogs, auto-open, fixed reopened offers, purchase button, scan, evacuation, bounds, lethal damage
|
||||