Poprawa płynnosci

This commit is contained in:
Tomasz Boruc 2026-10-09 18:43:30 +02:00
parent 021d347312
commit c08e0482e7
2 changed files with 45 additions and 37 deletions

View File

@ -29,48 +29,57 @@ window/size/window_height_override=720
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[input]
ship_thrust={
"deadzone": 0.5,
"events": [Object(InputEventKey,"physical_keycode":87)]
}
ship_brake={
"deadzone": 0.5,
"events": [Object(InputEventKey,"physical_keycode":83)]
}
ship_turn_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"physical_keycode":65)]
}
ship_turn_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"physical_keycode":68)]
}
ship_strafe_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"physical_keycode":81)]
}
ship_strafe_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"physical_keycode":69)]
}
ship_fire_primary={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"button_index":1)]
}
ship_fire_secondary={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"button_index":2)]
}
[editor_plugins]
enabled=PackedStringArray("res://addons/godot_mcp_toolkit/plugin.cfg")
[input]
ship_thrust={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ship_brake={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ship_turn_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ship_turn_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ship_strafe_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ship_strafe_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ship_fire_primary={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":32,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
ship_fire_secondary={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":32,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[physics]
3d/physics_engine="Jolt Physics"
common/physics_interpolation=true
[rendering]

View File

@ -19,8 +19,7 @@ texture_filter = 1
shape = SubResource("ShipCollision")
[node name="Camera2D" type="Camera2D" parent="."]
position_smoothing_enabled = true
position_smoothing_speed = 4.0
position_smoothing_enabled = false
[node name="ShipInventory" type="Node" parent="."]
script = ExtResource("2_inventory")