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Author SHA1 Message Date
f8c9fe9197 Pierwszy etam systemy planet i frachtowca 2026-10-18 00:58:27 +02:00
ca9ab589b8 Przygotowanie do mechaniki lądowania
Check point
2026-10-17 22:58:59 +02:00
293 changed files with 8009 additions and 56 deletions

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[MCPRuntimeServer] listening on 127.0.0.1:6570
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[0] _ready (res://tests/previews/lander_engine_test.gd:5)

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[0] _ready (res://tests/levels/lander_flight_test.gd:29)
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Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
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[0] _ready (res://tests/levels/lander_flight_test.gd:29)
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Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
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at: _update_process_callback (scene/2d/camera_2d.cpp:88)
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[0] _ready (res://tests/levels/lander_flight_test.gd:29)
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at: _update_process_callback (scene/2d/camera_2d.cpp:88)
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[0] _ready (res://tests/levels/planet_expeditions_test.gd:66)
PLANET EXPEDITIONS PASS: profiles, transactions, failure, repairs, gear, maps, docking, workshop, scanning, surface, return
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[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
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[0] _ready (res://tests/levels/lander_flight_test.gd:29)
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[MCPRegistry] runtime port 6572 registered for c:/users/tomek/documents/godot/randoloot
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at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/levels/planet_expeditions_test.gd:66)
PLANET EXPEDITIONS PASS: profiles, transactions, failure, repairs, gear, maps, docking, workshop, scanning, surface, return
WARNING: 6 ObjectDB instances were leaked at exit (run with `--verbose` for details).
at: cleanup (core/object/object.cpp:2536)

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Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot

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Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
[ 0% ] first_scan_filesystem | Started Project initialization (5 steps)
[ 0% ] first_scan_filesystem | Scanning file structure...
[ 16% ] first_scan_filesystem | Loading global class names...
[ 33% ] first_scan_filesystem | Verifying GDExtensions...
[ 50% ] first_scan_filesystem | Creating autoload scripts...
[ 66% ] first_scan_filesystem | Initializing plugins...
Godot MCP Toolkit v1.0.3 — by NPGameDev · npgamedev.com
[MCPExtensions] Hot-reload watcher active
[MCPServer] port: scanning 6550-6560 (default)
[MCPServer] session token written to user://addons/godot_mcp_toolkit/project_instance_32cc2271ac67/mcp_token
[MCPServer] listening on 127.0.0.1:6551
[MCPRegistry] registered c:/users/tomek/documents/godot/randoloot on port 6551
[ 83% ] first_scan_filesystem | Starting file scan...
[ DONE ] first_scan_filesystem

[ 0% ] update_scripts_classes | Started Registering global classes... (9 steps)
[ 0% ] update_scripts_classes | 
[ 10% ] update_scripts_classes | 
[ 20% ] update_scripts_classes | 
[ 30% ] update_scripts_classes | 
[ 40% ] update_scripts_classes | 
[ 50% ] update_scripts_classes | 
[ 60% ] update_scripts_classes | 
[ 70% ] update_scripts_classes | 
[ 80% ] update_scripts_classes | 
[ DONE ] update_scripts_classes

[ 0% ] _update_scan_actions | Started Scanning actions... (10 steps)
[ 0% ] _update_scan_actions | breathing.png
[ 9% ] _update_scan_actions | freighter.png
[ 18% ] _update_scan_actions | grass.png
[ 27% ] _update_scan_actions | lander.png
[ 36% ] _update_scan_actions | mine.png
[ 45% ] _update_scan_actions | mountain.png
[ 54% ] _update_scan_actions | ruins.png
[ 63% ] _update_scan_actions | sidearm.png
[ 72% ] _update_scan_actions | suit.png
[ 81% ] _update_scan_actions | tree.png
[ DONE ] _update_scan_actions

[ 0% ] reimport | Started (Re)Importing Assets (10 steps)
[ 0% ] reimport | Preparing files to reimport...
[ 9% ] reimport | Preparing files to reimport...
[ 18% ] reimport | Preparing files to reimport...
[ 27% ] reimport | Preparing files to reimport...
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[ 54% ] reimport | Preparing files to reimport...
[ 63% ] reimport | Preparing files to reimport...
[ 72% ] reimport | Preparing files to reimport...
[ 81% ] reimport | Preparing files to reimport...
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[ 63% ] reimport | sidearm.png
[ 72% ] reimport | suit.png
[ 81% ] reimport | tree.png
[ 90% ] reimport | Finalizing Asset Import...
[ DONE ] reimport

[ 0% ] reimport | Started (Re)Importing Assets (10 steps)
[ 0% ] reimport | Executing post-reimport operations...
[ DONE ] reimport

[ 0% ] loading_editor_layout | Started Loading editor (5 steps)
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[ 33% ] loading_editor_layout | Reopening scenes...
[ 50% ] loading_editor_layout | Loading central editor layout...
[ 66% ] loading_editor_layout | Loading plugin window layout...
[ 83% ] loading_editor_layout | Editor layout ready.
[ DONE ] loading_editor_layout

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Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
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at: cleanup (core/object/object.cpp:2536)

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Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot

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Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
Vulkan 1.4.341 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
PLANET PREVIEWS CAPTURED

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@ -0,0 +1,4 @@
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/previews/planet_preview.gd:5)

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@ -0,0 +1,13 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/levels/planet_prompt_test.gd:21)
PROMPT BENCH: 1000 hidden combat refreshes=3823 us; text chars=0
PLANET PROMPT PASS: bounded text, combat, shrink, planet, freighter, scan, messages, on-screen content
WARNING: 4 ObjectDB instances were leaked at exit (run with `--verbose` for details).
at: cleanup (core/object/object.cpp:2536)

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@ -0,0 +1,11 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/levels/planet_prompt_test.gd:5)
PROMPT BENCH 1000 refreshes: 9005685 us; text chars=49000
PROMPT AFTER APPROACH: (460.0, 21054.0) label=(420.0, 60.0)

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Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
Vulkan 1.4.341 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
PROMPT BENCH: 1000 hidden combat refreshes=2137 us; text chars=0
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View File

@ -0,0 +1,4 @@
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/levels/planet_prompt_test.gd:21)

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@ -0,0 +1,11 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/levels/planet_prompt_test.gd:21)
PROMPT BENCH: 1000 hidden combat refreshes=2113 us; text chars=0
PLANET PROMPT PASS: bounded text, combat, shrink, planet, freighter, scan, messages, on-screen content

View File

@ -0,0 +1,13 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/levels/planet_prompt_test.gd:21)
PROMPT BENCH: 1000 hidden combat refreshes=2050 us; text chars=0
PLANET PROMPT PASS: bounded text, combat, shrink, planet, freighter, scan, messages, on-screen content
WARNING: 4 ObjectDB instances were leaked at exit (run with `--verbose` for details).
at: cleanup (core/object/object.cpp:2536)

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@ -0,0 +1,10 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/ships/drag_cursor_test.gd:29)
DRAG_CURSOR_TEST: PASS centered overlay above windows, cancel/drop, UI/space cursor and cleanup

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@ -0,0 +1,6 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
ENEMY_TIERS_TEST: PASS (1000 levels, generated encounters, exactly two elites/one boss, tint and labels)

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@ -0,0 +1,142 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
[ 0% ] first_scan_filesystem | Started Project initialization (5 steps)
[ 0% ] first_scan_filesystem | Scanning file structure...
[ 16% ] first_scan_filesystem | Loading global class names...
[ 33% ] first_scan_filesystem | Verifying GDExtensions...
[ 50% ] first_scan_filesystem | Creating autoload scripts...
[ 66% ] first_scan_filesystem | Initializing plugins...
Godot MCP Toolkit v1.0.3 — by NPGameDev · npgamedev.com
[MCPExtensions] Hot-reload watcher active
[MCPServer] port: scanning 6550-6560 (default)
[MCPServer] session token written to user://addons/godot_mcp_toolkit/project_instance_32cc2271ac67/mcp_token
[MCPServer] listening on 127.0.0.1:6551
[MCPRegistry] registered c:/users/tomek/documents/godot/randoloot on port 6551
[ 83% ] first_scan_filesystem | Starting file scan...
[ DONE ] first_scan_filesystem

[ 0% ] update_scripts_classes | Started Registering global classes... (12 steps)
[ 0% ] update_scripts_classes | 
[ 7% ] update_scripts_classes | 
[ 15% ] update_scripts_classes | 
[ 23% ] update_scripts_classes | 
[ 30% ] update_scripts_classes | 
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[ 61% ] update_scripts_classes | 
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[ 76% ] update_scripts_classes | 
[ 84% ] update_scripts_classes | 
[ DONE ] update_scripts_classes

[ 0% ] _update_scan_actions | Started Scanning actions... (29 steps)
[ 0% ] _update_scan_actions | breathing.png
[ 3% ] _update_scan_actions | freighter.png
[ 6% ] _update_scan_actions | grass.png
[ 10% ] _update_scan_actions | lander.png
[ 13% ] _update_scan_actions | mine.png
[ 16% ] _update_scan_actions | moon.png
[ 20% ] _update_scan_actions | mountain.png
[ 23% ] _update_scan_actions | p1.png
[ 26% ] _update_scan_actions | p2.png
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[ 33% ] _update_scan_actions | p4.png
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[ 43% ] _update_scan_actions | p7.png
[ 46% ] _update_scan_actions | p8.png
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[ 56% ] _update_scan_actions | p11.png
[ 60% ] _update_scan_actions | p12.png
[ 63% ] _update_scan_actions | p13.png
[ 66% ] _update_scan_actions | p14.png
[ 70% ] _update_scan_actions | p15.png
[ 73% ] _update_scan_actions | p16.png
[ 76% ] _update_scan_actions | p17.png
[ 80% ] _update_scan_actions | p18.png
[ 83% ] _update_scan_actions | ruins.png
[ 86% ] _update_scan_actions | sidearm.png
[ 90% ] _update_scan_actions | suit.png
[ 93% ] _update_scan_actions | tree.png
[ DONE ] _update_scan_actions

[ 0% ] reimport | Started (Re)Importing Assets (29 steps)
[ 0% ] reimport | Preparing files to reimport...
[ 3% ] reimport | Preparing files to reimport...
[ 6% ] reimport | Preparing files to reimport...
[ 10% ] reimport | Preparing files to reimport...
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[ 26% ] reimport | Preparing files to reimport...
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[ 60% ] reimport | Preparing files to reimport...
[ 63% ] reimport | Preparing files to reimport...
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[ 90% ] reimport | Preparing files to reimport...
[ 93% ] reimport | Preparing files to reimport...
[ 0% ] reimport | Executing pre-reimport operations...
[ 0% ] reimport | tree.png
[ 3% ] reimport | suit.png
[ 6% ] reimport | sidearm.png
[ 10% ] reimport | ruins.png
[ 13% ] reimport | p18.png
[ 16% ] reimport | p17.png
[ 20% ] reimport | p16.png
[ 23% ] reimport | p15.png
[ 26% ] reimport | p14.png
[ 30% ] reimport | p13.png
[ 33% ] reimport | p12.png
[ 36% ] reimport | p11.png
[ 40% ] reimport | p10.png
[ 43% ] reimport | p9.png
[ 46% ] reimport | p8.png
[ 50% ] reimport | p7.png
[ 53% ] reimport | p6.png
[ 56% ] reimport | p5.png
[ 60% ] reimport | p4.png
[ 63% ] reimport | p3.png
[ 66% ] reimport | p2.png
[ 70% ] reimport | p1.png
[ 73% ] reimport | mountain.png
[ 76% ] reimport | moon.png
[ 80% ] reimport | mine.png
[ 83% ] reimport | lander.png
[ 86% ] reimport | grass.png
[ 90% ] reimport | freighter.png
[ 93% ] reimport | breathing.png
[ 96% ] reimport | Finalizing Asset Import...
[ DONE ] reimport

[ 0% ] reimport | Started (Re)Importing Assets (29 steps)
[ 0% ] reimport | Executing post-reimport operations...
[ DONE ] reimport

[ 0% ] loading_editor_layout | Started Loading editor (5 steps)
[ 0% ] loading_editor_layout | Loading editor layout...
[ 16% ] loading_editor_layout | Loading docks...
[ 33% ] loading_editor_layout | Reopening scenes...
[ 50% ] loading_editor_layout | Loading central editor layout...
[ 66% ] loading_editor_layout | Loading plugin window layout...
[ 83% ] loading_editor_layout | Editor layout ready.
[ DONE ] loading_editor_layout

[MCPServer] stopped
[MCPRegistry] deregistered c:/users/tomek/documents/godot/randoloot

View File

@ -0,0 +1,8 @@
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
Vulkan 1.4.341 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
PROMPT BENCH: 1000 hidden combat refreshes=2155 us; text chars=0
PLANET PROMPT PASS: bounded text, combat, shrink, planet, freighter, scan, messages, on-screen content

View File

@ -0,0 +1,4 @@
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/levels/planet_prompt_test.gd:21)

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Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/levels/planet_expeditions_test.gd:66)
PLANET EXPEDITIONS PASS: profiles, transactions, failure, repairs, gear, maps, docking, workshop, scanning, surface, return
WARNING: 4 ObjectDB instances were leaked at exit (run with `--verbose` for details).
at: cleanup (core/object/object.cpp:2536)

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Weryfikacja systemu planet i frachtowca — 17.10.2026
Godot 4.7.2 stable, Windows, 1280×720; podglądy Vulkan / RTX 4070 SUPER.
PASS: tests/levels/planet_expeditions_test.tscn
- 1000 profili: rozkład łatwych biomów, zakresy warunków i zużycia HP.
- 100 układów na poziomach 1–50: planeta tubylców zawsze earthlike.
- Oddzielny łup, pojedyncze rozliczenie powrotu i utrata łupu przy 0 HP.
- Wymagane 100 HP, koszt naprawy i nowe ziarno kolejnego lądowania.
- Startowe wyposażenie, receptura, podnoszenie poziomu i zgodność slotów.
- Powtarzalna generacja mapy z tego samego ziarna oraz różnice między wizytami.
- Blokada dokowania po walce i przy pobliskim wrogu.
- Pełna ładownia: moduły nie giną, późniejszy odbiór działa.
- Otwarcie hangaru, warsztatu, archiwum, skan, lądowanie, POI, powrót.
- Pauza kosmosu i jej przywrócenie po wizycie.
PASS: tests/ships/drag_cursor_test.tscn
Istniejące przeciąganie modułów, anulowanie, położenie ikony i celownik.
PASS: tests/levels/enemy_tiers_test.tscn
Generacja przeciwników dla 1000 poziomów i bossowie.
PASS: tests/previews/planet_preview.tscn (Vulkan)
Podglądy HUD, hangaru, warsztatu, powierzchni, POI oraz eksplozji lądownika.
Sprawdzony automatyczny powrót po eksplozji i utrata bieżącego łupu.
Obejrzano kontaktowe zestawienie 10 nowych PNG oraz 15 grafik earthlike.
Uruchomienie scen menu i gry bez błędów skryptów.
git diff --check: bez błędów białych znaków.
Znane ograniczenia:
- Brak zapisu na dysku zgodnie z planem. Zamknięcie rozlicza wyprawę,
ale nie zachowuje rozgrywki między uruchomieniami.
- Laboratorium przechowuje skany i odzyskane archiwa. Badania i rozbudowa
frachtowca są dalszym etapem opisanym w planet_mechanic.txt.
- Testy headless przy szybkim zamykaniu mogą zgłaszać pozostające obiekty
odtwarzania MP3; podgląd kończący pełną eksplozję zamyka się bez tego ostrzeżenia.
- Istniejące ostrzeżenie Camera2D gracza o interpolacji fizyki pozostało.

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