extends RefCounted const DURATION := 600.0 const IDS := [ "gamma_cannon", "beam_laser", "machine_gun", "missile_launcher", "unguided_missile", "incendiary_missile", "radiation_laser", "artillery_cannon", "external_turret", "pulse_laser", "recycler", "virus", "titanium_armor", "combat_drones", "teleport", "cloak", "mine_layer", "flares", "solar_shield_charge", "auxiliary_shield", "afterburner", "shield_charge", "repair_drones", ] const COSTS := { "auxiliary_shield":{"uranium":45,"aluminium":40,"titanium":30,"silicon":15}, "pulse_laser":{"uranium":40,"aluminium":35,"titanium":25,"copper":15}, "external_turret":{"iron":50,"titanium":35,"aluminium":25,"sulfur":20}, "gamma_cannon":{"uranium":45,"titanium":30,"aluminium":20}, "beam_laser":{"uranium":30,"aluminium":30,"iron":15}, "machine_gun":{"iron":30,"titanium":20,"sulfur":15}, "missile_launcher":{"iron":40,"sulfur":30,"uranium":15}, "unguided_missile":{"iron":30,"sulfur":25,"aluminium":15}, "recycler":{"iron":25,"aluminium":25,"titanium":15}, "virus":{"uranium":25,"aluminium":30,"titanium":15}, "titanium_armor":{"titanium":45,"iron":30}, "combat_drones":{"iron":35,"titanium":25,"uranium":20}, "teleport":{"uranium":45,"aluminium":30,"titanium":20}, "cloak":{"uranium":35,"aluminium":30,"titanium":20}, "mine_layer":{"iron":30,"sulfur":25,"uranium":15}, "flares":{"sulfur":25,"aluminium":20,"iron":15}, "solar_shield_charge":{"uranium":25,"aluminium":35,"titanium":15}, "afterburner":{"iron":25,"sulfur":30,"aluminium":20}, "shield_charge":{"uranium":30,"aluminium":25,"titanium":20}, "repair_drones":{"iron":30,"titanium":25,"aluminium":20}, "incendiary_missile":{"iron":45,"sulfur":60,"uranium":30,"copper":12,"mercury":6}, "radiation_laser":{"uranium":60,"aluminium":45,"silicon":18,"copper":12}, "artillery_cannon":{"iron":75,"titanium":45,"nickel":15,"tungsten":10}, } static func definition(id: String) -> ItemDefinition: return load("res://resources/items/%s.tres" % id) as ItemDefinition if id in IDS else null static func ensure_offers(progress: Resource) -> void: if not progress.laboratory_offers.is_empty() or not progress.laboratory_project.is_empty(): return var pool := IDS.duplicate() for id in progress.laboratory_unlocks: pool.erase(id) pool.shuffle() for id in pool.slice(0,3): progress.laboratory_offers.append(id) static func can_start(captain: Resource, id: String) -> bool: var progress: Resource = captain.expedition if progress.freighter_rooms.get("expansion_1","") != "laboratory" or not progress.laboratory_project.is_empty(): return false if id not in progress.laboratory_offers or id not in IDS or progress.laboratory_unlocks.get(id,false): return false for key in COSTS[id]: if int(captain.minerals.get(key,0)) < int(COSTS[id][key]): return false return true static func start(captain: Resource, id: String) -> bool: if not can_start(captain,id): return false for key in COSTS[id]: captain.minerals[key] = int(captain.minerals.get(key,0))-int(COSTS[id][key]) captain.expedition.laboratory_project = id captain.expedition.laboratory_duration = research_duration(captain) captain.expedition.laboratory_remaining = captain.expedition.laboratory_duration captain.emit_changed() captain.expedition.emit_changed() return true static func research_duration(captain: Resource) -> float: return DURATION * (1.0 - captain.get_skill_bonus("scientist")) static func advance(progress: Resource, delta: float) -> bool: if progress.laboratory_project.is_empty() or delta <= 0.0: return false progress.laboratory_remaining = maxf(0.0,progress.laboratory_remaining-delta) if progress.laboratory_remaining <= 0.00001: progress.laboratory_remaining = 0.0 progress.laboratory_unlocks[progress.laboratory_project] = true progress.laboratory_project = "" progress.laboratory_offers.clear() ensure_offers(progress) progress.emit_changed() return true