extends Node func _ready() -> void: var generator := preload("res://scripts/items/item_generator.gd") var lab := preload("res://scripts/planets/laboratory.gd") var definitions: Array = generator.DEFINITIONS.duplicate() for id in lab.IDS: var definition := lab.definition(id) if definition not in definitions: definitions.append(definition) var count := 0 for definition in definitions: if definition.category != ItemDefinition.Category.WEAPON: continue var image: Image = definition.icon.get_image() assert(image != null and not image.is_empty()) var transparent := 0 var visible := 0 for y in range(0,image.get_height(),8): for x in range(0,image.get_width(),8): var color := image.get_pixel(x,y) if color.a < 0.01: transparent += 1 if color.a > 0.5: visible += 1 assert(transparent > 100,"Weapon icon background must be transparent: "+definition.item_id) assert(visible > 100,"Weapon artwork must remain visible: "+definition.item_id) count += 1 assert(count == 11) print("WEAPON_ICON_TRANSPARENCY_TEST: PASS (11 weapon icons with transparent backgrounds and visible artwork)") get_tree().quit()