extends Node2D func _ready() -> void: GameState.start_new_run() var profile := {"id":"hermit-preview","name":"Asteria","seed":8428159,"difficulty":0.4,"landing_damage":5,"oxygen":55,"temperature":55,"flora":10,"easy":false,"system_level":7} assert(GameState.captain.expedition.begin_visit(profile)) var data: Dictionary = preload("res://scripts/planets/surface_generator.gd").generate(8428159,profile) var kind := "time_engineer" if "--engineer" in OS.get_cmdline_user_args() else "hermit" data.pois[0].kind = kind data.pois[0].position = Vector2.ZERO var world := Node2D.new() world.set_script(preload("res://scripts/planets/surface_world.gd")) world.data = data add_child(world) var camera := Camera2D.new() camera.zoom = Vector2.ONE*3.0 camera.position = Vector2(0,8) add_child(camera) world.refresh_pois(Vector2.ZERO) var building: Sprite2D = world._poi_sprites[data.pois[0].id] assert(building.material != null and building.has_node("GroundContact")) assert(building.texture.get_image().detect_alpha() != Image.ALPHA_NONE) for frame in 12: await get_tree().process_frame await RenderingServer.frame_post_draw assert(get_viewport().get_texture().get_image().save_png("res://artifacts/%s_grounded_preview.png" % kind) == OK) print("HERMIT GROUNDING PREVIEW PASS: replacement sprite, alpha, biome material, contact shadow and service marker") get_tree().quit()