extends Node2D func _ready() -> void: GameState.start_new_run() RenderingServer.set_default_clear_color(Color("071420")) var heading := Label.new() heading.text = "POLE OCHRONNE · TARCZA STATKU" heading.position = Vector2(90,65) heading.add_theme_font_size_override("font_size",26) add_child(heading) for index in 3: var ship := preload("res://scenes/game/player_ship.tscn").instantiate() ship.get_node("Camera2D").enabled = false add_child(ship) ship.position = Vector2(260+index*380,350) ship.scale = Vector2.ONE*1.8 ship.set_physics_process(false) ship.get_node("WeaponController").set_physics_process(false) var shield := ship.get_node("ShieldVisual") shield.set_shield_values(20.0 if index == 1 else 100.0,100.0) shield.set_process(false) shield._time = 0.5 if index == 2: shield.flash_hit(ship.global_position+Vector2(100,-80)) shield._hits[0].age = 0.06 var label := Label.new() label.text = ["PEŁNE TARCZE","NISKA MOC OSŁONY","TRAFIENIE W POLE"][index] label.position = ship.position+Vector2(-105,140) label.add_theme_font_size_override("font_size",16) label.modulate = Color("91dbea") add_child(label) for frame in 12: await get_tree().process_frame await RenderingServer.frame_post_draw assert(get_viewport().get_texture().get_image().save_png("res://artifacts/shield_polish.png") == OK) print("SHIELD POLISH PREVIEW PASS: full/low shield and directional impact rendered") get_tree().quit()