Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org ERROR: Can't create shader cache folder, no shader caching will happen: user:// at: RasterizerGLES3 (drivers/gles3/rasterizer_gles3.cpp:345) OpenGL API 3.3.0 NVIDIA 610.88 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 SUPER [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 WARNING: [MCPRegistry] cannot write entry C:\Users\Tomek\AppData\Roaming/godot-mcp-toolkit/entries/32cc2271ac67.runtime.json.tmp (err 12) at: push_warning (core/variant/variant_utility.cpp:1033) GDScript backtrace (most recent call first): [0] write (res://addons/godot_mcp_toolkit/registry/store/registry_entry_file.gd:29) [1] set_runtime (res://addons/godot_mcp_toolkit/registry/registry_client.gd:181) [2] _on_bound (res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd:200) [3] _scan_and_listen (res://addons/godot_mcp_toolkit/transport/ws_transport.gd:283) [4] ensure_listening (res://addons/godot_mcp_toolkit/transport/ws_transport.gd:254) [5] _start_server (res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd:162) [6] _ready (res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd:111) WARNING: [MCPRegistry] failed to acquire lock after 10 retries; proceeding anyway at: push_warning (core/variant/variant_utility.cpp:1033) GDScript backtrace (most recent call first): [0] acquire (res://addons/godot_mcp_toolkit/registry/store/file_lock.gd:58) [1] acquire_lock (res://addons/godot_mcp_toolkit/registry/registry_client.gd:75) [2] set_runtime (res://addons/godot_mcp_toolkit/registry/registry_client.gd:182) [3] _on_bound (res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd:200) [4] _scan_and_listen (res://addons/godot_mcp_toolkit/transport/ws_transport.gd:283) [5] ensure_listening (res://addons/godot_mcp_toolkit/transport/ws_transport.gd:254) [6] _start_server (res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd:162) [7] _ready (res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd:111) WARNING: [MCPRegistry] cannot write C:\Users\Tomek\AppData\Roaming/godot-mcp-toolkit/projects.json.tmp (err 12) at: push_warning (core/variant/variant_utility.cpp:1033) GDScript backtrace (most recent call first): [0] write_atomic (res://addons/godot_mcp_toolkit/registry/store/registry_projection.gd:35) [1] rebuild (res://addons/godot_mcp_toolkit/registry/store/registry_projection.gd:88) [2] _rebuild_projects_json (res://addons/godot_mcp_toolkit/registry/registry_client.gd:114) [3] set_runtime (res://addons/godot_mcp_toolkit/registry/registry_client.gd:183) [4] _on_bound (res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd:200) [5] _scan_and_listen (res://addons/godot_mcp_toolkit/transport/ws_transport.gd:283) [6] ensure_listening (res://addons/godot_mcp_toolkit/transport/ws_transport.gd:254) [7] _start_server (res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd:162) [8] _ready (res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd:111) [MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot LOOT REVEAL PASS: three rarity drops, cached sound synthesis, preview and WAV export, timed effect cleanup, loot retained