extends Control const GAME_SCENE := "res://scenes/game/game.tscn" @onready var start_button: Button = %StartButton @onready var exit_button: Button = %ExitButton func _ready() -> void: start_button.pressed.connect(_start_game) exit_button.pressed.connect(_exit_game) func _start_game() -> void: get_tree().change_scene_to_file(GAME_SCENE) func _exit_game() -> void: get_tree().quit()