Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot WARNING: Camera2D overridden to physics process mode due to use of physics interpolation. at: _update_process_callback (scene/2d/camera_2d.cpp:88) GDScript backtrace (most recent call first): [0] _ready (res://tests/levels/planet_prompt_test.gd:21) PROMPT BENCH: 1000 hidden combat refreshes=2050 us; text chars=0 PLANET PROMPT PASS: bounded text, combat, shrink, planet, freighter, scan, messages, on-screen content WARNING: 4 ObjectDB instances were leaked at exit (run with `--verbose` for details). at: cleanup (core/object/object.cpp:2536)