Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot WARNING: Camera2D overridden to physics process mode due to use of physics interpolation. at: _update_process_callback (scene/2d/camera_2d.cpp:88) GDScript backtrace (most recent call first): [0] _ready (res://tests/ships/drag_cursor_test.gd:29) DRAG_CURSOR_TEST: PASS centered overlay above windows, cancel/drop, UI/space cursor and cleanup