extends Line2D var _time := 0.0 func _ready() -> void: # Draw the beam in layers instead of a flat line. No bloom is required. default_color = Color.TRANSPARENT width = 0.0 func _process(delta: float) -> void: _time += delta if visible: queue_redraw() func _draw() -> void: if points.size() < 2: return var start := points[0] var end := points[1] var pulse := 0.88 + sin(_time * 65.0) * 0.12 draw_line(start, end, Color(0.1, 0.65, 1.0, 0.09 * pulse), 16, true) draw_line(start, end, Color(0.15, 0.8, 1.0, 0.2 * pulse), 9, true) draw_line(start, end, Color(0.3, 0.92, 1.0, 0.7), 3.8, true) draw_line(start, end, Color(0.9, 1.0, 1.0, 0.96), 1.4, true) for point in [start, end]: draw_circle(point, 9 * pulse, Color(0.1, 0.8, 1.0, 0.12)) draw_circle(point, 4 * pulse, Color(0.35, 0.95, 1.0, 0.6)) draw_circle(point, 1.8, Color(0.9, 1.0, 1.0))