extends Sprite2D # A recognizable inhabited home, distinct from abandoned surface structures. func _ready() -> void: texture = null scale = Vector2.ONE queue_redraw() func _draw() -> void: draw_ellipse_shadow() draw_style_box(_walls(), Rect2(-39,-23,78,63)) draw_colored_polygon(PackedVector2Array([Vector2(-51,-21),Vector2(0,-62),Vector2(51,-21)]), Color("426b69")) draw_polyline(PackedVector2Array([Vector2(-51,-21),Vector2(0,-62),Vector2(51,-21)]), Color("91b9ac"), 3, true) draw_rect(Rect2(-10,6,20,34),Color("203c3c")) draw_circle(Vector2(4,25),2,Color("eaca8a")) for x in [-28,17]: draw_rect(Rect2(x,-7,14,17),Color("f0d592")) draw_line(Vector2(x+7,-7),Vector2(x+7,10),Color("526d62"),2) draw_rect(Rect2(24,-56,9,24),Color("647a70")) draw_line(Vector2(60,-15),Vector2(60,42),Color("7fada1"),3) draw_colored_polygon(PackedVector2Array([Vector2(62,-15),Vector2(84,-8),Vector2(62,0)]),Color("a7e5a2")) draw_circle(Vector2(60,-17),4,Color("b9f1b2")) draw_rect(Rect2(-14,40,28,8),Color("778b7e")) func _walls() -> StyleBoxFlat: var style := StyleBoxFlat.new() style.bg_color = Color("879685") style.border_color = Color("364e47") style.set_border_width_all(3) return style func draw_ellipse_shadow() -> void: draw_set_transform(Vector2(7,40),0,Vector2(1,0.35)) draw_circle(Vector2.ZERO,60,Color(0.02,0.06,0.04,0.3)) draw_set_transform(Vector2.ZERO)