extends Resource class_name ItemDefinition enum Category { WEAPON, SHIELD, HULL, GENERATOR, EXTENSION, ACTIVE_EXTENSION } enum WeaponKind { PLASMA, MACHINE_GUN, LASER, MISSILE } @export var item_id: String = "" @export var display_name: String = "" @export var category: Category = Category.EXTENSION @export_multiline var description: String = "" @export var primary_stat: String = "" @export var primary_value: float = 0.0 @export var stat_suffix: String = "" @export var energy_regeneration_bonus: float = 0.0 @export var weapon_kind: WeaponKind = WeaponKind.PLASMA @export var fire_interval: float = 0.25 @export var weapon_cooldown: float = 0.0 @export var laser_pulse_duration: float = 0.08 @export var projectile_speed: float = 0.0 @export var weapon_range: float = 0.0 @export var energy_cost: float = 0.0 @export_range(0.0, 1.0, 0.05) var energy_damage_exponent: float = 0.5 @export_range(0.0, 1.0, 0.01) var energy_per_addon: float = 0.05 @export var active_ability: ActiveAbility @export_group("Losowanie zakresu obrażeń broni (poziom 1)") @export_range(1, 10000) var damage_lower_roll_min: int = 1 @export_range(1, 10000) var damage_lower_roll_max: int = 4 @export_range(1, 10000) var damage_spread_roll_min: int = 2 @export_range(1, 10000) var damage_spread_roll_max: int = 4