[gd_scene load_steps=5 format=3] [ext_resource type="Script" path="res://scripts/game/ship_controller.gd" id="1_controller"] [ext_resource type="Script" path="res://scripts/items/ship_inventory.gd" id="2_inventory"] [ext_resource type="Script" path="res://scripts/game/weapon_controller.gd" id="3_weapons"] [sub_resource type="CircleShape2D" id="ShipCollision"] radius = 24.0 [node name="PlayerShip" type="CharacterBody2D"] collision_layer = 2 collision_mask = 1 script = ExtResource("1_controller") [node name="Sprite2D" type="Sprite2D" parent="."] texture_filter = 1 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("ShipCollision") [node name="Camera2D" type="Camera2D" parent="."] position_smoothing_enabled = true position_smoothing_speed = 4.0 [node name="ShipInventory" type="Node" parent="."] script = ExtResource("2_inventory") [node name="WeaponController" type="Node" parent="."] script = ExtResource("3_weapons")