extends Node func _ready() -> void: GameState.system_seed = 8428159 var game := preload("res://scenes/game/game.tscn").instantiate() add_child(game) await get_tree().process_frame var manager := game.get_node("PlanetExpeditions") for enemy in get_tree().get_nodes_in_group("enemies"): enemy.position = Vector2(9000,9000) await get_tree().process_frame await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/planet_hud.png") manager.open_freighter() await get_tree().process_frame await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/freighter_hangar.png") manager.screen._tab = "workshop" manager.screen._refresh() await get_tree().process_frame await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/freighter_workshop.png") manager._leave() GameState.captain.expedition.lander_hp = 100 game.player.position = game.protected_planet.position await get_tree().process_frame manager._process(0) game.player.landing_combat_lock = 0 manager.land_nearby() await get_tree().process_frame await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/planet_surface.png") var screen: Control = manager.screen screen.lander.position = screen.world.data.pois[0].position screen.camera.position = screen.lander.position screen.camera.reset_smoothing() screen._poi = screen.world.data.pois[0] screen._show_poi() await get_tree().process_frame await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/planet_poi.png") GameState.captain.expedition.damage(100) screen._attempt() await get_tree().create_timer(3.0,true).timeout await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/planet_lander_destruction.png") await screen.finished assert(not get_tree().paused and not GameState.captain.expedition.last_result.success) var sheet := Image.create(1024,768,false,Image.FORMAT_RGBA8) sheet.fill(Color("#16232a")) var keys := ["breathing","suit","sidearm","lander","tree","mountain","mine","ruins","grass","freighter"] for index in keys.size(): var image: Image = load("res://assets/planets/%s.png" % keys[index]).get_image() if image.is_compressed(): image.decompress() image.convert(Image.FORMAT_RGBA8) image.resize(220,220,Image.INTERPOLATE_LANCZOS) sheet.blend_rect(image,Rect2i(0,0,220,220),Vector2i(index%4*256,index/4*256)) sheet.save_png("res://artifacts/planet_asset_sheet.png") var planets := Image.create(1250,750,false,Image.FORMAT_RGBA8) planets.fill(Color("#08111a")) for index in 15: var image: Image = preload("res://scripts/planets/planet_profiles.gd").earthlike_textures()[index].get_image() if image.is_compressed(): image.decompress() image.convert(Image.FORMAT_RGBA8) image.resize(240,240,Image.INTERPOLATE_LANCZOS) planets.blend_rect(image,Rect2i(0,0,240,240),Vector2i(index%5*250,index/5*250)) planets.save_png("res://artifacts/earthlike_review.png") print("PLANET PREVIEWS CAPTURED") get_tree().quit()