# Elektryk i drony bojowe Wygenerowano narzędziem wbudowanym `image_gen`, z przezroczystym tłem. ## Elektryk — captain/electrician.png Use case: stylized-concept. Asset type: square transparent sci-fi spaceship game skill icon, high quality painted game UI art. Subject: Elektryk, futuristic engineer's armored gloved hand holding a compact metallic powerbank with a brilliant cyan lightning core, copper wire contacts and tiny electric arcs. Single strong readable centered silhouette, navy steel copper and electric turquoise palette, crisp bevels, cinematic rim lighting, detailed yet readable at 48px, generous transparent margins. No text, letters, frame, background or watermark. Save the PNG asset for the project. ## Drony bojowe — extensions/combat_drones_art.png Use case: stylized-concept. Asset type: transparent square sci-fi game equipment icon. Subject three compact autonomous combat drones in triangular formation, metallic gunmetal hulls with angular swept wings, twin small kinetic gun barrels and bright cyan engine cores. Top down three quarter view, polished hand painted realistic spaceship inventory art, crisp strong silhouettes readable at 48px, restrained gold accents and cyan rim lighting, isolated centered with transparent margins. No lettering, frame, background or watermark. Save PNG for game project. ## Dron w rozgrywce — ../Ships/combat_drone.png Wygenerowano wbudowanym `image_gen`, z przezroczystym tłem. Kadłub jest teksturą; silniki i błyski działek animuje combat_drone.gd. Use case: stylized-concept. Asset type: production gameplay sprite for a top-down 2D space shooter, transparent PNG. ONE small autonomous combat drone spaceship, perfectly orthographic TOP DOWN view, nose pointing straight UP, bilateral symmetry. Compact gunmetal titanium armored fuselage, swept angular short wings, two small forward-facing mechanical autocannons ending near the nose, two cyan engine exhaust ports at rear, tiny turquoise sensors, restrained brass details. Detailed painted realistic sci-fi spacecraft, crisp edges and clear silhouette readable at 44 pixels tall. Centered entire ship with 12 percent transparent padding. Lighting from upper left, dark panel grooves and bright metallic edge highlights. No pilot, perspective, isometric angle, cast shadow, engine flame, muzzle flash, text, UI, frame, scenery, stars, watermark or other spacecraft. Engines and muzzle flashes are animated separately in the game.