extends Node2D var color := Color("9be7ff") var radius := 50.0 var _time := 0.0 func _ready() -> void: z_index = 28 func _process(delta: float) -> void: _time += delta queue_redraw() if _time >= 0.7: queue_free() func _draw() -> void: var progress := _time / 0.7 var alpha := 1.0 - progress for ring in 3: draw_arc(Vector2.ZERO, 8.0 + radius * progress + float(ring) * 5.0, 0, TAU, 64, Color(color, alpha * (0.5 - float(ring) * 0.12)), 2.0, true) for index in 12: var direction := Vector2.RIGHT.rotated(float(index) * TAU / 12.0) draw_line(direction * (10.0 + radius * progress), direction * (20.0 + radius * progress), Color(color, alpha * 0.6), 1.5, true)