[gd_scene load_steps=3 format=3] [ext_resource type="Script" path="res://scripts/game/weapon_projectile.gd" id="1_projectile"] [sub_resource type="CircleShape2D" id="ProjectileShape"] radius = 6.0 [node name="WeaponProjectile" type="Area2D"] collision_layer = 0 collision_mask = 13 monitoring = true monitorable = false script = ExtResource("1_projectile") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("ProjectileShape")