extends Node2D const WORLD_SIZE := Vector2(5200.0, 3600.0) @onready var player: CharacterBody2D = $PlayerShip func _ready() -> void: # Keep the camera limits aligned with the test map if its size is tuned later. var camera := player.get_node_or_null("Camera2D") as Camera2D if camera: camera.limit_left = int(-WORLD_SIZE.x * 0.5) camera.limit_right = int(WORLD_SIZE.x * 0.5) camera.limit_top = int(-WORLD_SIZE.y * 0.5) camera.limit_bottom = int(WORLD_SIZE.y * 0.5)