# Alien ships Source: `assets/Ships/alien_ship.jpg` (40 ships, 8 columns × 5 rows). `atlas.png` was prepared with the built-in ImageGen editor. Designs are adapted from the original sheet; ImageGen may redraw small details. Prompt: Remove the gray checkerboard and replace it with real transparent alpha; preserve all 40 dark alien ship designs, red/magenta colors, original ordering, and crisp silhouettes. Arrange exactly 8 columns × 5 rows with isolated craft, transparent margins, no text, no shadows, no background. Face ships upward. `extract_sprites.ps1` slices the returned atlas, trims transparent margins, corrects remaining sideways/downward orientations, and centers each sprite on a transparent 256 × 256 canvas with a maximum occupied dimension of 224. Run this PowerShell script to rebuild `alien_01.png` through `alien_40.png`. The catalog in `scripts/items/alien_ship_catalog.gd` is shared by the level generator and game. Each system selects one design using its level and seed. All enemy tiers use that design; elites retain their tint and bosses their size.