extends Button const FONT := preload("res://assets/fonts/font2.ttf") var player: CharacterBody2D var _texture: Texture2D var _ship_name := "" func _ready() -> void: focus_mode = Control.FOCUS_NONE text = "" for state in ["normal", "hover", "pressed", "focus"]: add_theme_stylebox_override(state, StyleBoxEmpty.new()) var ship := ShipCatalog.for_path(GameState.selected_ship_path) _ship_name = ship["name"] _texture = load(ShipCatalog.texture_path(ship)) as Texture2D func _process(_delta: float) -> void: queue_redraw() func _draw() -> void: if not is_instance_valid(player): return var portrait_center := Vector2(size.x - 54, 55) var color := Color("91dbea") if is_hovered() else Color("376779") var style := StyleBoxFlat.new() style.bg_color = Color("091522f5") style.border_color = color style.set_border_width_all(1) style.set_corner_radius_all(12) draw_style_box(style, Rect2(0, 9, size.x - 48, 94)) draw_circle(portrait_center, 50, Color("0a1725")) draw_arc(portrait_center, 50, 0, TAU, 64, color, 3, true) draw_arc(portrait_center, 44, 0, TAU, 64, Color("efb568"), 1, true) if _texture != null: var dimensions := _texture.get_size() var display_size := dimensions * (70.0 / maxf(dimensions.x, dimensions.y)) draw_texture_rect(_texture, Rect2(portrait_center - display_size * 0.5, display_size), false) draw_string(FONT, Vector2(14, 29), _ship_name.to_upper(), HORIZONTAL_ALIGNMENT_LEFT, size.x - 120, 13, Color("c9e8ff")) _bar(Rect2(12, 38, size.x - 118, 24), float(player.get("hull")), float(player.get("max_hull")), Color("df7158"), "KADŁUB") _bar(Rect2(12, 68, size.x - 118, 24), float(player.get("shields")), float(player.get("max_shields")), Color("478ddd"), "TARCZE") func _bar(rect: Rect2, value: float, maximum: float, color: Color, caption: String) -> void: var background := StyleBoxFlat.new() background.bg_color = Color("060e18") background.border_color = color.darkened(0.4) background.set_border_width_all(1) background.set_corner_radius_all(7) draw_style_box(background, rect) var fill_rect := rect.grow(-3) fill_rect.size.x *= clampf(value / maxf(1.0, maximum), 0.0, 1.0) if fill_rect.size.x > 0: var fill := StyleBoxFlat.new() fill.bg_color = color fill.set_corner_radius_all(4) draw_style_box(fill, fill_rect) draw_string(FONT, rect.position + Vector2(0, 16), "%s %.0f / %.0f" % [caption, value, maximum], HORIZONTAL_ALIGNMENT_CENTER, rect.size.x, 10, Color.WHITE)