extends "res://scripts/game/game.gd" func _ready() -> void: super._ready() set_physics_process(false) player.set_physics_process(false) player.get_node("WeaponController").set_physics_process(false) var inventory := player.get_node("ShipInventory") as ShipInventory var ids := ["recycler", "virus", "titanium_armor"] for index in ids.size(): var item := preload("res://scripts/items/item_generator.gd").generate_for_definition(load("res://resources/items/%s.tres" % ids[index]), 1) item.passive_value = [5.0, 2.0, 15.0][index] inventory.extension_slots[index] = item var skills := preload("res://scripts/captain/captain_skills.gd") for skill in skills.IDS: if not bool(skills.DATA[skill]["active"]): GameState.captain.skills[skill] = 1 GameState.captain.emit_changed() inventory.inventory_changed.emit() var enemies := get_tree().get_nodes_in_group("enemies") for enemy in enemies: enemy.set_physics_process(false) if enemies.size() >= 2: enemies[0].global_position = player.global_position + Vector2(140, -50) enemies[0].hull = 1 player.try_control_enemy(enemies[0]) enemies[1].global_position = player.global_position + Vector2(290, 15) await get_tree().process_frame if not $HUD.get("_sidebar_open"): $HUD.call("_toggle_sidebar") if "--capture-preview" in OS.get_cmdline_user_args(): await get_tree().create_timer(1.0).timeout var output := "res://artifacts/passive_extensions_preview.png" if "--captain-window" in OS.get_cmdline_user_args(): $HUD.get("_captain_skills_ui").call("open_management") await get_tree().process_frame await get_tree().process_frame output = "res://artifacts/captain_window_preview.png" assert($HUD.get("_passive_captain_panel").position.x < 20) assert($HUD.get("_passive_ship_panel").position.x > 900) assert($HUD.get_node("HUDRoot/MissionObjectives").position.y > $HUD.get("_captain_panel").position.y + $HUD.get("_captain_panel").size.y) await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png(output) print("PREVIEW: captured passive extension HUD") get_tree().quit()