# Planet surface ambience These effects use edited field recordings and foley, with no generated speech or music. `manifest.json` maps each asset to its source and edits. ## CC0 1.0 public domain recordings License: https://creativecommons.org/publicdomain/zero/1.0/ - **Thimras — Park ambiences** https://opengameart.org/content/park-ambiences `park_ambience_wind.wav`: real open-field wind recorded in Adelaide, South Australia. Used for the wind loop and natural gusts. - **Iwan "qubodup" Gabovitch — 20 Rustles of dry leaves** https://opengameart.org/content/20-rustles-dry-leaves `rustle01.flac`, `rustle04.flac`, `rustle09.flac`: leaf foley recordings. Used for foliage beds and individual rustles. - **isaiah658 — Ambient Bird Sounds** https://opengameart.org/content/ambient-bird-sounds `birds-isaiah658_0.ogg`: field-recorded birds; independent excerpted calls. - **Rudmer_Rotteveel — Wood Creak Single V7** https://freesound.org/people/Rudmer_Rotteveel/sounds/506662/ Public high-quality preview of a real wooden-floor creak. Used as quiet wood flex/branch-creak foley, with mild pitch and EQ edits. ## CC BY 3.0 recordings — attribution required **Blender Foundation — Ambient Bird, Cricket and Frog (Yo Frankie!)** https://opengameart.org/content/ambient-bird-cricket-and-frog License: https://creativecommons.org/licenses/by/3.0/ `amb_cricket_1.flac` and `amb_frog_1.flac`, from the Blender Foundation's Yo Frankie! assets, submitted to OpenGameArt by Lamoot. Used for `insects.wav` and `marsh_call.wav`. Changes: conversion to 48 kHz PCM16 stereo, DC removal, filtering, smooth fades and a slight pitch reduction on the frog recording. Retain this credit and license link when distributing these assets or the game. No endorsement by the original authors is implied. ## Rebuilding Run `tools/audio/fetch_surface_sources.py`, then `tools/audio/build_surface_audio.py` (Python, numpy, soundfile). Output WAVs are 48 kHz, stereo, PCM16. Loops use crossfaded seams. One-shots retain the recording's natural character and are spatialised in the game.