extends Node2D var _age := 0.0 const DURATION := 0.075 func _ready() -> void: z_index = 25 func _process(delta: float) -> void: _age += delta if _age >= DURATION: queue_free() else: queue_redraw() func _draw() -> void: var fade := 1.0 - _age / DURATION draw_circle(Vector2.ZERO, 12 * fade, Color(1.0, 0.48, 0.08, 0.18 * fade)) draw_colored_polygon(PackedVector2Array([Vector2(-2, -3), Vector2(8, -2), Vector2(19, 0), Vector2(8, 2), Vector2(-2, 3)]), Color(1.0, 0.7, 0.18, fade)) draw_line(Vector2(-2, 0), Vector2(13 * fade, 0), Color(1.0, 0.97, 0.8, fade), 2, true) draw_line(Vector2(1, -7 * fade), Vector2(1, 7 * fade), Color(1.0, 0.78, 0.3, fade * 0.7), 1, true)