extends Control const SHIP_SELECTION_SCENE := preload("res://scenes/ui/ship_selection.tscn") const GAME_SCENE := "res://scenes/game/game.tscn" @onready var start_button: Button = %StartButton @onready var exit_button: Button = %ExitButton var _ship_panel: Control var _panel_open := false var _launching := false var _drawer_tween: Tween var _guide: Control var _instruction_button: Button func _style_menu() -> void: $Background.mouse_filter = Control.MOUSE_FILTER_IGNORE $Shade.mouse_filter = Control.MOUSE_FILTER_IGNORE var atmosphere := Control.new() atmosphere.name = "MenuAtmosphere" atmosphere.set_script(preload("res://scripts/ui/menu_atmosphere.gd")) add_child(atmosphere) move_child(atmosphere, $MenuLayout.get_index()) var layout := $MenuLayout as VBoxContainer layout.add_theme_constant_override("separation", 10) $MenuLayout/Spacer.hide() var eyebrow := Label.new() eyebrow.text = "DZIENNIK POKŁADOWY / NOWA WYPRAWA" eyebrow.add_theme_font_override("font", ThemeDB.fallback_font) eyebrow.add_theme_font_size_override("font_size", 11) eyebrow.add_theme_color_override("font_color", Color("91dbea")) layout.add_child(eyebrow) layout.move_child(eyebrow, 0) var title := $MenuLayout/Title as Label title.add_theme_font_size_override("font_size", 46) title.add_theme_color_override("font_color", Color("f4ead9")) var subtitle := Label.new() subtitle.text = "Nieznany kosmos. Niepowtarzalny łup." subtitle.add_theme_font_override("font", ThemeDB.fallback_font) subtitle.add_theme_font_size_override("font_size", 15) subtitle.add_theme_color_override("font_color", Color("a9bcc8")) layout.add_child(subtitle) layout.move_child(subtitle, title.get_index() + 1) var space := Control.new() space.custom_minimum_size.y = 10 layout.add_child(space) layout.move_child(space, subtitle.get_index() + 1) _instruction_button = Button.new() _instruction_button.name = "InstructionsButton" layout.add_child(_instruction_button) layout.move_child(_instruction_button, start_button.get_index() + 1) var entries := [ [start_button, "NOWA WYPRAWA", "Wybierz statek i ruszaj w nieznane", "01", true], [_instruction_button, "INSTRUKCJA", "Pierwszy lot? Zacznij tutaj", "02", false], [$MenuLayout/SaveButton, "ZAPIS ROZGRYWKI", "Wgraj / zapisz — wkrótce", "03", false], [$MenuLayout/OptionsButton, "OPCJE", "Ustawienia — wkrótce", "04", false], [exit_button, "WYJŚCIE", "Zakończ grę", "05", false], ] for entry in entries: var button: Button = entry[0] button.set_script(preload("res://scripts/ui/main_menu_button.gd")) button.call("configure", entry[1], entry[2], entry[3], entry[4]) $MenuLayout/SaveButton.disabled = true $MenuLayout/OptionsButton.disabled = true _guide = Control.new() _guide.set_script(preload("res://scripts/ui/player_guide.gd")) add_child(_guide) _instruction_button.pressed.connect(func() -> void: _guide.call("open")) _guide.connect("closed", _instruction_button.grab_focus) resized.connect(_layout_menu) _layout_menu.call_deferred() func _layout_menu() -> void: var layout := $MenuLayout as VBoxContainer layout.set_anchors_and_offsets_preset(Control.PRESET_TOP_LEFT) var factor := minf(1.0, minf((size.y - 120.0) / 520.0, (size.x - 64.0) / 420.0)) layout.scale = Vector2.ONE * factor layout.size = Vector2(420, layout.get_combined_minimum_size().y) layout.position = Vector2(maxf(32.0, size.x * 0.065), maxf(68.0, (size.y - layout.size.y * factor) * 0.5)) func _ready() -> void: start_button.pressed.connect(_start_game) exit_button.pressed.connect(_exit_game) _ship_panel = SHIP_SELECTION_SCENE.instantiate() as Control _ship_panel.name = "ShipSelectionPanel" _ship_panel.hide() add_child(_ship_panel) _ship_panel.set_anchors_and_offsets_preset(Control.PRESET_TOP_LEFT) _ship_panel.connect("ship_selected", _launch_game) _ship_panel.connect("close_requested", _close_ship_panel) resized.connect(_layout_ship_panel) _layout_ship_panel() _style_menu() func _start_game() -> void: if _panel_open or _launching: return if _drawer_tween != null and _drawer_tween.is_running(): _drawer_tween.kill() _panel_open = true start_button.disabled = true _ship_panel.position.x = size.x _ship_panel.show() _drawer_tween = create_tween() _drawer_tween.tween_property(_ship_panel, "position:x", size.x - _ship_panel.size.x, 0.3).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_OUT) func _layout_ship_panel() -> void: if _ship_panel == null: return if _drawer_tween != null and _drawer_tween.is_running(): _drawer_tween.kill() _ship_panel.size = Vector2(minf(820.0, size.x), size.y) _ship_panel.position = Vector2(size.x - _ship_panel.size.x if _panel_open else size.x, 0) func _close_ship_panel() -> void: if not _panel_open or _launching: return _panel_open = false start_button.disabled = false if _drawer_tween != null and _drawer_tween.is_running(): _drawer_tween.kill() _drawer_tween = create_tween() _drawer_tween.tween_property(_ship_panel, "position:x", size.x, 0.2).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN) _drawer_tween.tween_callback(_ship_panel.hide) func _launch_game() -> void: if _launching: return _launching = true GameState.start_new_run() get_tree().change_scene_to_file(GAME_SCENE) func _exit_game() -> void: get_tree().quit()