extends "res://scripts/game/game.gd" const MINERALS := ["iron", "titanium", "uranium", "aluminium", "sulfur"] func _ready() -> void: super._ready() for enemy in get_tree().get_nodes_in_group("enemies"): enemy.set_physics_process(false) for poi in get_tree().get_nodes_in_group("exploration_pois"): poi.queue_free() for index in MINERALS.size(): var reward_seed := 1 var rng := RandomNumberGenerator.new() while true: rng.seed = reward_seed if ["iron", "aluminium", "titanium", "uranium", "sulfur"][rng.randi_range(0, 4)] == MINERALS[index]: break reward_seed += 1 var asteroid := StaticBody2D.new() asteroid.set_script(preload("res://scripts/levels/exploration_poi.gd")) asteroid.set("kind", "asteroid") asteroid.set("poi_id", "ore_preview_%s" % MINERALS[index]) asteroid.set("reward_seed", reward_seed) asteroid.set("player", player) asteroid.position = player.position + Vector2((index - 2) * 120, 130) add_child(asteroid)