extends Node const MENU := preload("res://scenes/ui/main_menu.tscn") const CATALOG := preload("res://scripts/game/ship_catalog.gd") func _ready() -> void: get_tree().create_timer(10.0).timeout.connect(func() -> void: push_error("SHIP_SELECTION_DRAWER_TEST: timed out") get_tree().quit(1) ) var menu := MENU.instantiate() as Control get_tree().root.add_child.call_deferred(menu) await get_tree().process_frame await get_tree().process_frame get_tree().current_scene = menu var panel := menu.get_node("ShipSelectionPanel") as Control assert(not panel.visible) var start := menu.get_node("MenuLayout/StartButton") as Button start.pressed.emit() assert(get_tree().current_scene == menu and panel.visible) assert(is_equal_approx(panel.position.x, menu.size.x)) await get_tree().create_timer(0.35).timeout assert(is_equal_approx(panel.position.x + panel.size.x, menu.size.x)) var grid := panel.get_node("Layout/ShipScroll/ShipGrid") as GridContainer assert(grid.columns == 2 and grid.get_child_count() == 4) assert(not panel.get_node("Layout/ShipScroll").get_v_scroll_bar().visible) assert(not panel.get_node("Layout/ShipScroll").get_h_scroll_bar().visible) assert(not panel.has_node("Layout/Footer/ContinueButton")) panel.get_node("Layout/Footer/CloseButton").pressed.emit() await get_tree().create_timer(0.25).timeout assert(not panel.visible and not start.disabled) start.pressed.emit() await get_tree().create_timer(0.35).timeout GameState.captain.credits = 999 grid.get_node("Ship7").pressed.emit() assert(GameState.selected_ship_path == CATALOG.texture_path(CATALOG.SHIPS[3])) await get_tree().process_frame await get_tree().process_frame await get_tree().process_frame var game := get_tree().current_scene assert(game.scene_file_path == "res://scenes/game/game.tscn") assert(GameState.captain.credits == 0 and GameState.system_level == 1) assert(game.get_node("PlayerShip").get("max_energy") == 125.0) print("SHIP_SELECTION_DRAWER_TEST: PASS (Start opens drawer in menu, animation, four ships, close/reopen, one-click launch, selected ship stats, fresh run)") get_tree().quit()